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443 lines
13 KiB
XML
443 lines
13 KiB
XML
<chapter id='Virtual_Modifiers'>
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<title>Virtual Modifiers</title>
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<para>
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The core protocol specifies that certain keysyms, when bound to modifiers,
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affect the rules of keycode to keysym interpretation for all keys; for example,
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when the
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<emphasis>Num_Lock</emphasis>
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keysym is bound to some modifier, that modifier is used to select between
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shifted and unshifted state for the numeric keypad keys. The core protocol does
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not provide a convenient way to determine the mapping of modifier bits (in
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particular
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<emphasis>Mod1</emphasis>
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through
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<emphasis>Mod5</emphasis>
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) to keysyms such as
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<emphasis>Num_Lock</emphasis>
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and
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<emphasis>Mode_switch</emphasis>.
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Using the core protocol only, a client application must retrieve and search
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the modifier map to determine the keycodes bound to each modifier, and then
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retrieve and search the keyboard mapping to determine the keysyms bound to the
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keycodes. It must repeat this process for all modifiers whenever any part of
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the modifier mapping is changed.
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</para>
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<para>
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Xkb alleviates these problems by defining virtual modifiers. In addition to the
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eight core modifiers, referred to as the
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<emphasis>real modifiers</emphasis>,
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Xkb provides a set of sixteen named
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<emphasis>virtual modifiers</emphasis>.
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Each virtual modifier can be bound to any set of the real modifiers
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(
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<emphasis>Shift</emphasis>,
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<emphasis>Lock</emphasis>,
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<emphasis>Control</emphasis>,
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and
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<emphasis>Mod1</emphasis>
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-
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<emphasis>Mod5</emphasis>
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).
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</para>
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<para>
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The separation of function from physical modifier bindings makes it easier to
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specify more clearly the intent of a binding. X servers do not all assign
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modifiers the same way — for example,
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<emphasis>Num_Lock</emphasis>
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might be bound to
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<emphasis>Mod2</emphasis>
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for one vendor and to
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<emphasis>Mod4</emphasis>
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for another. This makes it cumbersome to automatically remap the keyboard to a
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desired configuration without some kind of prior knowledge about the keyboard
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layout and bindings. With XKB, applications can use virtual modifiers to
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specify the desired behavior, without regard for the actual physical bindings
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in effect.
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</para>
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<sect1 id='Virtual_Modifier_Names_and_Masks'>
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<title>Virtual Modifier Names and Masks</title>
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<para>
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Virtual modifiers are named by converting their string name to an X
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<emphasis>Atom</emphasis>
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and storing the Atom in the
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<emphasis>names.vmods</emphasis>
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array in an
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<emphasis>XkbDescRec</emphasis>
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structure (see section 6.1). The position of a name Atom in the
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<emphasis>names.vmods</emphasis>
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array defines the bit position used to represent the virtual modifier and also
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the index used when accessing virtual modifier information in arrays: the name
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in the i-th (0 relative) entry of
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<emphasis>names.vmods</emphasis>
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is the i-th virtual modifier, represented by the mask (1<<i). Throughout
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Xkb, various functions have a parameter that is a mask representing virtual
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modifier choices. In each case, the i-th bit (0 relative) of the mask
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represents the i-th virtual modifier.
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</para>
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<para>
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To set the name of a virtual modifier, use
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<function>XkbSetNames</function>,
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using
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<emphasis>XkbVirtualModNamesMask</emphasis>
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in
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<emphasis>which</emphasis>
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and the name in the
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<emphasis>xkb</emphasis>
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argument; to retrieve indicator names, use
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<function>XkbGetNames</function>.
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These functions are discussed in Chapter 18.
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</para>
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</sect1>
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<sect1 id='Modifier_Definitions'>
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<title>Modifier Definitions</title>
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<para>
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An Xkb
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<emphasis>modifier definition</emphasis>
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enumerates a collection of real and virtual modifiers but does not in itself
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bind those modifiers to any particular key or to each other. Modifier
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definitions are included in a number of structures in the keyboard description
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to define the collection of modifiers that affect or are affected by some other
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entity. A modifier definition is relevant only in the context of some other
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entity such as an indicator map, a control, or a key type. (See sections 8.2.2,
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10.8, and 15.2.) <!-- xref -->
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</para>
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<para><programlisting>
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typedef struct _XkbMods {
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unsigned char mask; /* real_mods | vmods mapped to
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real modifiers */
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unsigned char real_mods; /* real modifier bits */
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unsigned short vmods; /* virtual modifier bits */
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}
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<emphasis>XkbModsRec</emphasis>,
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*XkbModsPtr;
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</programlisting></para>
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<para>
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An Xkb modifier definition consists of a set of bit masks corresponding to the
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eight real modifiers (
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<emphasis>real_mods</emphasis>
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); a similar set of bitmasks corresponding to the 16 named virtual modifiers
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(
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<emphasis>vmods</emphasis>
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); and an effective mask (
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<emphasis>mask</emphasis>
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). The effective mask represents the set of all real modifiers that can
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logically be set either by setting any of the real modifiers or by setting any
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of the virtual modifiers in the definition.
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<emphasis>mask</emphasis>
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is derived from the real and virtual modifiers and should never be explicitly
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changed — it contains all of the real modifiers specified in the definition
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(
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<emphasis>real_mods</emphasis>
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)
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<emphasis>plus</emphasis>
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any real modifiers that are bound to the virtual modifiers specified in the
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definition (
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<emphasis>vmods</emphasis>
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). The binding of the virtual modifiers to real modifiers is exterior to the
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modifier definition. Xkb automatically recomputes the mask field of modifier
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definitions as necessary. Whenever you access a modifier definition that has
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been retrieved using an Xkb library function, the mask field will be correct
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for the keyboard mapping of interest.
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</para>
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</sect1>
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<sect1 id='Binding_Virtual_Modifiers_to_Real_Modifiers'>
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<title>Binding Virtual Modifiers to Real Modifiers</title>
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<para>
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The binding of virtual modifiers to real modifiers is defined by the
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<emphasis>server.vmods</emphasis>
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array in an
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<emphasis>XkbDescRec</emphasis>
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structure. Each entry contains the real modifier bits that are bound to the
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virtual modifier corresponding to the entry. The overall relationship of fields
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dealing with virtual modifiers in the server keyboard description are shown in
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Figure 16.2. <!-- xref -->
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</para>
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</sect1>
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<sect1 id='Virtual_Modifier_Key_Mapping'>
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<title>Virtual Modifier Key Mapping</title>
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<para>
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Xkb maintains a
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<emphasis>virtual modifier mapping</emphasis>,
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which lists the virtual modifiers associated with, or bound to, each key. The
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real modifiers bound to a virtual modifier always include all of the modifiers
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bound to any of the keys that specify that virtual modifier in their virtual
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modifier mapping. The
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<emphasis>server.vmodmap</emphasis>
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array indicates which virtual modifiers are bound to each key; each entry is a
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bitmask for the virtual modifier bits. The
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<emphasis>server.vmodmap</emphasis>
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array is indexed by keycode.
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</para>
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<para>
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The
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<emphasis>vmodmap</emphasis>
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and
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<emphasis>vmods</emphasis>
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members of the server map are the "master" virtual modifier definitions. Xkb
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automatically propagates any changes to these fields to all other fields that
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use virtual modifier mappings (see section 16.4).
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</para>
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<para>
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For example, if
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<emphasis>Mod3</emphasis>
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is bound to the
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<emphasis>Num_Lock</emphasis>
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key by the core protocol modifier mapping, and the
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<emphasis>NumLock</emphasis>
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virtual modifier is bound to they
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<emphasis>Num_Lock</emphasis>
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key by the virtual modifier mapping,
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<emphasis>Mod3</emphasis>
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is added to the set of modifiers associated with
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<emphasis>NumLock</emphasis>.
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</para>
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<para>
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The virtual modifier mapping is normally updated whenever actions are
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automatically applied to symbols (see section 16.4 for details), and few
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applications should need to change the virtual modifier mapping explicitly.
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</para>
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<para>
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Use
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<function>XkbGetMap</function>
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(see section 14.2) to get the virtual modifiers from the server or use <!-- xref -->
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<function>XkbGetVirtualMods</function>
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(see section 16.4.1) to update a local copy of the virtual modifiers bindings <!-- xref -->
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from the server. To set the binding of a virtual modifier to a real modifier,
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use
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<function>XkbSetMap</function>
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(see
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section 14.3<emphasis> <!-- xref -->
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)</emphasis>.
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</para>
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<para>
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To determine the mapping of virtual modifiers to core X protocol modifiers, use
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<function>XkbVirtualModsToReal</function>.
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</para>
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<indexterm significance="preferred" zone="XkbVirtualModsToReal"><primary><function>XkbVirtualModsToReal</function></primary></indexterm>
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<funcsynopsis id="XkbVirtualModsToReal">
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<funcprototype>
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<funcdef>Bool <function>XkbVirtualModsToReal</function></funcdef>
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<!-- (
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<emphasis>xkb, virtual_mask, mask_rtrn</emphasis>
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) -->
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<paramdef>XkbDescPtr <parameter>xkb</parameter></paramdef>
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<paramdef>unsigned int <parameter>virtual_mask</parameter></paramdef>
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<paramdef>unsigned int *<parameter>mask_rtrn</parameter></paramdef>
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</funcprototype>
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</funcsynopsis>
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<variablelist>
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<varlistentry>
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<term>
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<parameter>xkb</parameter>
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</term>
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<listitem>
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<para>
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keyboard description for input device
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term>
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<parameter>virtual_mask</parameter>
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</term>
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<listitem>
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<para>
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virtual modifier mask to translate
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term>
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<parameter>mask_rtrn</parameter>
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</term>
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<listitem>
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<para>
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backfilled with real modifiers
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</para>
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</listitem>
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</varlistentry>
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</variablelist>
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<para>
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If the keyboard description defined by
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<emphasis>xkb</emphasis>
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includes bindings for virtual modifiers,
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<function>XkbVirtualModsToReal</function>
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uses those bindings to determine the set of real modifiers that correspond to
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the set of virtual modifiers specified in
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<emphasis>virtual_mask</emphasis>.
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The
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<emphasis>virtual_mask</emphasis>
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parameter is a mask specifying the virtual modifiers to translate; the i-th
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bit (0 relative) of the mask represents the i-th virtual modifier. If
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<emphasis>mask_rtrn</emphasis>
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is non-
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<emphasis>NULL</emphasis>,
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<function>XkbVirtualModsToReal</function>
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backfills it with the resulting real modifier mask. If the keyboard
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description in
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<emphasis>xkb</emphasis>
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does not include virtual modifier bindings,
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<function>XkbVirtualModsToReal</function>
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returns
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<emphasis>False</emphasis>
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; otherwise, it returns
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<emphasis>True</emphasis>.
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</para>
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<note><para>It is possible for a local (client-side) keyboard description (the
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<emphasis>xkb</emphasis>
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parameter) to not contain any virtual modifier information (simply because the
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client has not requested it) while the server’s corresponding definition may
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contain virtual modifier information. </para></note>
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<sect2 id='Inactive_Modifier_Sets'>
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<title>Inactive Modifier Sets</title>
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<para>
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An unbound virtual modifier is one that is not bound to any real modifier
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(
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<emphasis>server</emphasis>
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->
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<emphasis>vmods</emphasis>
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[virtual_modifier_index] is zero).
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</para>
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<para>
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Some Xkb operations ignore modifier definitions in which the virtual modifiers
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are unbound. Consider this example:
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</para>
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<literallayout>
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if (state matches {Shift}) Do OneThing;
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if (state matches {Shift+NumLock}) Do Another;
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</literallayout>
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<para>
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If the
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<emphasis>NumLock</emphasis>
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virtual modifier is not bound to any real modifiers, the effective masks for
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these two cases are identical (that is, contain only
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<emphasis>Shift</emphasis>
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). When it is essential to distinguish between
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<emphasis>OneThing</emphasis>
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and Another, Xkb considers only those modifier definitions for which all
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virtual modifiers are bound.
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</para>
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</sect2>
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</sect1>
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<sect1 id='Conventions'>
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<title>Conventions</title>
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<para>
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The Xkb extension does not require any specific virtual modifier names.
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However, everyone benefits if the same names are used for common modifiers. The
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following names are suggested:
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</para>
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<literallayout class='monospaced'>
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<emphasis>NumLock
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ScrollLock
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Alt
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Meta
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AltGr
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LevelThree</emphasis>
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</literallayout>
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</sect1>
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<sect1 id='Example'>
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<title>Example</title>
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<para>
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If the second (0-relative) entry in
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<emphasis>names.vmods</emphasis>
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contains the Atom for "NumLock", then 0x4 (1<<2) is the virtual modifier
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bit for the
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<emphasis>NumLock</emphasis>
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virtual modifier. If
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<emphasis>server.vmods</emphasis>
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[2] contains
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<emphasis>Mod3Mask</emphasis>,
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then the
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<emphasis>NumLock</emphasis>
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virtual modifier is bound to the
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<emphasis>Mod3</emphasis>
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real modifier.
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</para>
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<para>
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A virtual modifier definition for this example would have:
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</para>
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<literallayout class='monospaced'>
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real_mods = 0
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vmods = 0x4 (NumLock named virtual modifier)
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mask = 0x20 (Mod3Mask)
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</literallayout>
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<para>
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Continuing the example, if the keyboard has a
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<emphasis>Num_Lock</emphasis>
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keysym bound to the key with keycode 14, and the
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<emphasis>NumLock</emphasis>
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virtual modifier is bound to this key,
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<emphasis>server.vmodmap</emphasis>
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[14] contains 0x4.
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</para>
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<para>
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Finally, if the keyboard also used the real
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<emphasis>Mod1</emphasis>
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modifier for numeric lock operations, the modifier definition below would
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represent the situation where either the key bound to
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<emphasis>Mod1</emphasis>
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or the
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<emphasis>NumLock</emphasis>
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virtual modifier could be used for this purpose:
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</para>
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<literallayout class='monospaced'>
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real_mods = 0x8 (Mod1Mask)
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vmods = 0x4 (NumLock named virtual modifier)
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mask = 0x28 (Mod1Mask | Mod3Mask)
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</literallayout>
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</sect1>
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</chapter>
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