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Rendering to NV12 buffers is not directly supported in GL ES2.0, but can be implemented by rendering in 2 passes to 2 different EGL images. This changes makes provisions for multiple EGL images inside a wlr_gles2_buffer and adds a special case for mapping NV12 buffers to multiple EGL images. Signed-off-by: Andri Yngvason <andri@yngvason.is> |
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| .. | ||
| allocator | ||
| color.h | ||
| dmabuf.h | ||
| drm_format_set.h | ||
| drm_syncobj_merger.h | ||
| egl.h | ||
| gles2.h | ||
| pixel_format.h | ||
| pixman.h | ||
| vulkan.h | ||
| wlr_renderer.h | ||