wlroots/render/gles2/pixel_format.c
Simon Ser b47535f1a2 render: unify texture format enumeration
Instead of having separate get_shm_texture_formats and
get_dmabuf_texture_formats functions, have a single unified
get_texture_formats function. This brings the renderer API in line
with wlr_backend_impl.
2021-12-21 09:22:31 +00:00

147 lines
3.5 KiB
C

#include <drm_fourcc.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include "render/gles2.h"
/*
* The DRM formats are little endian while the GL formats are big endian,
* so DRM_FORMAT_ARGB8888 is actually compatible with GL_BGRA_EXT.
*/
static const struct wlr_gles2_pixel_format formats[] = {
{
.drm_format = DRM_FORMAT_ARGB8888,
.gl_format = GL_BGRA_EXT,
.gl_type = GL_UNSIGNED_BYTE,
.has_alpha = true,
},
{
.drm_format = DRM_FORMAT_XRGB8888,
.gl_format = GL_BGRA_EXT,
.gl_type = GL_UNSIGNED_BYTE,
.has_alpha = false,
},
{
.drm_format = DRM_FORMAT_XBGR8888,
.gl_format = GL_RGBA,
.gl_type = GL_UNSIGNED_BYTE,
.has_alpha = false,
},
{
.drm_format = DRM_FORMAT_ABGR8888,
.gl_format = GL_RGBA,
.gl_type = GL_UNSIGNED_BYTE,
.has_alpha = true,
},
{
.drm_format = DRM_FORMAT_BGR888,
.gl_format = GL_RGB,
.gl_type = GL_UNSIGNED_BYTE,
.has_alpha = false,
},
#if WLR_LITTLE_ENDIAN
{
.drm_format = DRM_FORMAT_RGBX4444,
.gl_format = GL_RGBA,
.gl_type = GL_UNSIGNED_SHORT_4_4_4_4,
.has_alpha = false,
},
{
.drm_format = DRM_FORMAT_RGBA4444,
.gl_format = GL_RGBA,
.gl_type = GL_UNSIGNED_SHORT_4_4_4_4,
.has_alpha = true,
},
{
.drm_format = DRM_FORMAT_RGBX5551,
.gl_format = GL_RGBA,
.gl_type = GL_UNSIGNED_SHORT_5_5_5_1,
.has_alpha = false,
},
{
.drm_format = DRM_FORMAT_RGBA5551,
.gl_format = GL_RGBA,
.gl_type = GL_UNSIGNED_SHORT_5_5_5_1,
.has_alpha = true,
},
{
.drm_format = DRM_FORMAT_RGB565,
.gl_format = GL_RGB,
.gl_type = GL_UNSIGNED_SHORT_5_6_5,
.has_alpha = false,
},
{
.drm_format = DRM_FORMAT_XBGR2101010,
.gl_format = GL_RGBA,
.gl_type = GL_UNSIGNED_INT_2_10_10_10_REV_EXT,
.has_alpha = false,
},
{
.drm_format = DRM_FORMAT_ABGR2101010,
.gl_format = GL_RGBA,
.gl_type = GL_UNSIGNED_INT_2_10_10_10_REV_EXT,
.has_alpha = true,
},
{
.drm_format = DRM_FORMAT_XBGR16161616F,
.gl_format = GL_RGBA,
.gl_type = GL_HALF_FLOAT_OES,
.has_alpha = false,
},
{
.drm_format = DRM_FORMAT_ABGR16161616F,
.gl_format = GL_RGBA,
.gl_type = GL_HALF_FLOAT_OES,
.has_alpha = true,
},
#endif
};
// TODO: more pixel formats
bool is_gles2_pixel_format_supported(const struct wlr_gles2_renderer *renderer,
const struct wlr_gles2_pixel_format *format) {
if (format->gl_type == GL_UNSIGNED_INT_2_10_10_10_REV_EXT
&& !renderer->exts.EXT_texture_type_2_10_10_10_REV) {
return false;
}
if (format->gl_type == GL_HALF_FLOAT_OES
&& !renderer->exts.OES_texture_half_float_linear) {
return false;
}
if (format->gl_format == GL_BGRA_EXT
&& !renderer->exts.EXT_read_format_bgra) {
return false;
}
return true;
}
const struct wlr_gles2_pixel_format *get_gles2_format_from_drm(uint32_t fmt) {
for (size_t i = 0; i < sizeof(formats) / sizeof(*formats); ++i) {
if (formats[i].drm_format == fmt) {
return &formats[i];
}
}
return NULL;
}
const struct wlr_gles2_pixel_format *get_gles2_format_from_gl(
GLint gl_format, GLint gl_type, bool alpha) {
for (size_t i = 0; i < sizeof(formats) / sizeof(*formats); ++i) {
if (formats[i].gl_format == gl_format &&
formats[i].gl_type == gl_type &&
formats[i].has_alpha == alpha) {
return &formats[i];
}
}
return NULL;
}
void init_gles2_data_ptr_formats(struct wlr_gles2_renderer *renderer) {
for (size_t i = 0; i < sizeof(formats) / sizeof(formats[0]); i++) {
if (!is_gles2_pixel_format_supported(renderer, &formats[i])) {
continue;
}
wlr_drm_format_set_add(&renderer->data_ptr_texture_formats,
formats[i].drm_format, DRM_FORMAT_MOD_LINEAR);
}
}