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struct wlr_vk_format_props contains a mix of properties for shm and dmabuf, and it's not immediately clear which fields are for which kind of buffer. Use a nested struct to group the fields. |
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| .. | ||
| shaders | ||
| meson.build | ||
| pixel_format.c | ||
| renderer.c | ||
| texture.c | ||
| util.c | ||
| vulkan.c | ||