mirror of
https://gitlab.freedesktop.org/wlroots/wlroots.git
synced 2025-12-20 13:50:14 +01:00
Sadly, the new API is not backwards compatible with the old API. Since we have already switched all users in wlroots to the new API compositors are already practically mandated to implement the new API. Let's get rid of the old one since there is no point.
807 lines
24 KiB
C
807 lines
24 KiB
C
#define _POSIX_C_SOURCE 199309L
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#include <assert.h>
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#include <drm_fourcc.h>
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#include <stdint.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <time.h>
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#include <unistd.h>
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#include <wayland-server-protocol.h>
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#include <wayland-util.h>
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#include <wlr/render/egl.h>
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#include <wlr/render/interface.h>
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#include <wlr/render/wlr_renderer.h>
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#include <wlr/types/wlr_matrix.h>
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#include <wlr/util/box.h>
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#include <wlr/util/log.h>
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#include "render/egl.h"
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#include "render/gles2.h"
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#include "render/pixel_format.h"
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#include "types/wlr_matrix.h"
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#include "util/time.h"
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#include "common_vert_src.h"
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#include "quad_frag_src.h"
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#include "tex_rgba_frag_src.h"
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#include "tex_rgbx_frag_src.h"
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#include "tex_external_frag_src.h"
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static const struct wlr_renderer_impl renderer_impl;
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static const struct wlr_render_timer_impl render_timer_impl;
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bool wlr_renderer_is_gles2(struct wlr_renderer *wlr_renderer) {
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return wlr_renderer->impl == &renderer_impl;
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}
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struct wlr_gles2_renderer *gles2_get_renderer(
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struct wlr_renderer *wlr_renderer) {
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assert(wlr_renderer_is_gles2(wlr_renderer));
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struct wlr_gles2_renderer *renderer = wl_container_of(wlr_renderer, renderer, wlr_renderer);
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return renderer;
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}
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static struct wlr_gles2_renderer *gles2_get_renderer_in_context(
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struct wlr_renderer *wlr_renderer) {
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struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
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assert(wlr_egl_is_current(renderer->egl));
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assert(renderer->current_buffer != NULL);
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return renderer;
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}
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bool wlr_render_timer_is_gles2(struct wlr_render_timer *timer) {
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return timer->impl == &render_timer_impl;
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}
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struct wlr_gles2_render_timer *gles2_get_render_timer(struct wlr_render_timer *wlr_timer) {
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assert(wlr_render_timer_is_gles2(wlr_timer));
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struct wlr_gles2_render_timer *timer = wl_container_of(wlr_timer, timer, base);
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return timer;
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}
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static void destroy_buffer(struct wlr_gles2_buffer *buffer) {
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wl_list_remove(&buffer->link);
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wlr_addon_finish(&buffer->addon);
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struct wlr_egl_context prev_ctx;
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wlr_egl_save_context(&prev_ctx);
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wlr_egl_make_current(buffer->renderer->egl);
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push_gles2_debug(buffer->renderer);
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glDeleteFramebuffers(1, &buffer->fbo);
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glDeleteRenderbuffers(1, &buffer->rbo);
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glDeleteTextures(1, &buffer->tex);
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pop_gles2_debug(buffer->renderer);
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wlr_egl_destroy_image(buffer->renderer->egl, buffer->image);
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wlr_egl_restore_context(&prev_ctx);
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free(buffer);
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}
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static void handle_buffer_destroy(struct wlr_addon *addon) {
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struct wlr_gles2_buffer *buffer =
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wl_container_of(addon, buffer, addon);
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destroy_buffer(buffer);
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}
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static const struct wlr_addon_interface buffer_addon_impl = {
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.name = "wlr_gles2_buffer",
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.destroy = handle_buffer_destroy,
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};
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GLuint gles2_buffer_get_fbo(struct wlr_gles2_buffer *buffer) {
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if (buffer->external_only) {
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wlr_log(WLR_ERROR, "DMA-BUF format is external-only");
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return 0;
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}
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if (buffer->fbo) {
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return buffer->fbo;
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}
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push_gles2_debug(buffer->renderer);
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if (!buffer->rbo) {
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glGenRenderbuffers(1, &buffer->rbo);
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glBindRenderbuffer(GL_RENDERBUFFER, buffer->rbo);
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buffer->renderer->procs.glEGLImageTargetRenderbufferStorageOES(GL_RENDERBUFFER,
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buffer->image);
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glBindRenderbuffer(GL_RENDERBUFFER, 0);
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}
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glGenFramebuffers(1, &buffer->fbo);
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glBindFramebuffer(GL_FRAMEBUFFER, buffer->fbo);
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glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
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GL_RENDERBUFFER, buffer->rbo);
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GLenum fb_status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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if (fb_status != GL_FRAMEBUFFER_COMPLETE) {
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wlr_log(WLR_ERROR, "Failed to create FBO");
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glDeleteFramebuffers(1, &buffer->fbo);
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buffer->fbo = 0;
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}
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pop_gles2_debug(buffer->renderer);
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return buffer->fbo;
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}
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struct wlr_gles2_buffer *gles2_buffer_get_or_create(struct wlr_gles2_renderer *renderer,
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struct wlr_buffer *wlr_buffer) {
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struct wlr_addon *addon =
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wlr_addon_find(&wlr_buffer->addons, renderer, &buffer_addon_impl);
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if (addon) {
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struct wlr_gles2_buffer *buffer = wl_container_of(addon, buffer, addon);
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return buffer;
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}
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struct wlr_gles2_buffer *buffer = calloc(1, sizeof(*buffer));
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if (buffer == NULL) {
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wlr_log_errno(WLR_ERROR, "Allocation failed");
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return NULL;
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}
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buffer->buffer = wlr_buffer;
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buffer->renderer = renderer;
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struct wlr_dmabuf_attributes dmabuf = {0};
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if (!wlr_buffer_get_dmabuf(wlr_buffer, &dmabuf)) {
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goto error_buffer;
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}
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buffer->image = wlr_egl_create_image_from_dmabuf(renderer->egl,
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&dmabuf, &buffer->external_only);
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if (buffer->image == EGL_NO_IMAGE_KHR) {
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goto error_buffer;
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}
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wlr_addon_init(&buffer->addon, &wlr_buffer->addons, renderer,
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&buffer_addon_impl);
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wl_list_insert(&renderer->buffers, &buffer->link);
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wlr_log(WLR_DEBUG, "Created GL FBO for buffer %dx%d",
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wlr_buffer->width, wlr_buffer->height);
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return buffer;
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error_buffer:
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free(buffer);
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return NULL;
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}
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static bool gles2_bind_buffer(struct wlr_renderer *wlr_renderer,
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struct wlr_buffer *wlr_buffer) {
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struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
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if (renderer->current_buffer != NULL) {
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assert(wlr_egl_is_current(renderer->egl));
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push_gles2_debug(renderer);
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glFlush();
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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pop_gles2_debug(renderer);
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wlr_buffer_unlock(renderer->current_buffer->buffer);
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renderer->current_buffer = NULL;
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}
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if (wlr_buffer == NULL) {
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wlr_egl_unset_current(renderer->egl);
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return true;
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}
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wlr_egl_make_current(renderer->egl);
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GLint fbo = gles2_buffer_get_fbo(renderer->current_buffer);
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if (!fbo) {
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return false;
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}
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struct wlr_gles2_buffer *buffer = gles2_buffer_get_or_create(renderer, wlr_buffer);
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if (buffer == NULL) {
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return false;
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}
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wlr_buffer_lock(wlr_buffer);
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renderer->current_buffer = buffer;
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push_gles2_debug(renderer);
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glBindFramebuffer(GL_FRAMEBUFFER, fbo);
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pop_gles2_debug(renderer);
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return true;
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}
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static const char *reset_status_str(GLenum status) {
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switch (status) {
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case GL_GUILTY_CONTEXT_RESET_KHR:
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return "guilty";
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case GL_INNOCENT_CONTEXT_RESET_KHR:
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return "innocent";
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case GL_UNKNOWN_CONTEXT_RESET_KHR:
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return "unknown";
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default:
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return "<invalid>";
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}
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}
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static bool gles2_begin(struct wlr_renderer *wlr_renderer, uint32_t width,
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uint32_t height) {
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struct wlr_gles2_renderer *renderer =
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gles2_get_renderer_in_context(wlr_renderer);
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push_gles2_debug(renderer);
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if (renderer->procs.glGetGraphicsResetStatusKHR) {
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GLenum status = renderer->procs.glGetGraphicsResetStatusKHR();
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if (status != GL_NO_ERROR) {
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wlr_log(WLR_ERROR, "GPU reset (%s)", reset_status_str(status));
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wl_signal_emit_mutable(&wlr_renderer->events.lost, NULL);
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return false;
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}
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}
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glViewport(0, 0, width, height);
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renderer->viewport_width = width;
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renderer->viewport_height = height;
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// refresh projection matrix
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matrix_projection(renderer->projection, width, height,
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WL_OUTPUT_TRANSFORM_FLIPPED_180);
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glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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// XXX: maybe we should save output projection and remove some of the need
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// for users to sling matricies themselves
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pop_gles2_debug(renderer);
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return true;
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}
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static void gles2_end(struct wlr_renderer *wlr_renderer) {
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gles2_get_renderer_in_context(wlr_renderer);
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// no-op
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}
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static const uint32_t *gles2_get_shm_texture_formats(
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struct wlr_renderer *wlr_renderer, size_t *len) {
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struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
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return get_gles2_shm_formats(renderer, len);
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}
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static const struct wlr_drm_format_set *gles2_get_dmabuf_texture_formats(
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struct wlr_renderer *wlr_renderer) {
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struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
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return wlr_egl_get_dmabuf_texture_formats(renderer->egl);
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}
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static const struct wlr_drm_format_set *gles2_get_render_formats(
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struct wlr_renderer *wlr_renderer) {
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struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
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return wlr_egl_get_dmabuf_render_formats(renderer->egl);
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}
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static int gles2_get_drm_fd(struct wlr_renderer *wlr_renderer) {
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struct wlr_gles2_renderer *renderer =
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gles2_get_renderer(wlr_renderer);
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if (renderer->drm_fd < 0) {
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renderer->drm_fd = wlr_egl_dup_drm_fd(renderer->egl);
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}
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return renderer->drm_fd;
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}
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static uint32_t gles2_get_render_buffer_caps(struct wlr_renderer *wlr_renderer) {
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return WLR_BUFFER_CAP_DMABUF;
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}
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struct wlr_egl *wlr_gles2_renderer_get_egl(struct wlr_renderer *wlr_renderer) {
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struct wlr_gles2_renderer *renderer =
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gles2_get_renderer(wlr_renderer);
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return renderer->egl;
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}
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static void gles2_destroy(struct wlr_renderer *wlr_renderer) {
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struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
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wlr_egl_make_current(renderer->egl);
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struct wlr_gles2_texture *tex, *tex_tmp;
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wl_list_for_each_safe(tex, tex_tmp, &renderer->textures, link) {
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gles2_texture_destroy(tex);
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}
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struct wlr_gles2_buffer *buffer, *buffer_tmp;
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wl_list_for_each_safe(buffer, buffer_tmp, &renderer->buffers, link) {
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destroy_buffer(buffer);
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}
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push_gles2_debug(renderer);
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glDeleteProgram(renderer->shaders.quad.program);
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glDeleteProgram(renderer->shaders.tex_rgba.program);
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glDeleteProgram(renderer->shaders.tex_rgbx.program);
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glDeleteProgram(renderer->shaders.tex_ext.program);
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pop_gles2_debug(renderer);
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if (renderer->exts.KHR_debug) {
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glDisable(GL_DEBUG_OUTPUT_KHR);
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renderer->procs.glDebugMessageCallbackKHR(NULL, NULL);
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}
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wlr_egl_unset_current(renderer->egl);
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wlr_egl_destroy(renderer->egl);
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if (renderer->drm_fd >= 0) {
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close(renderer->drm_fd);
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}
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free(renderer);
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}
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static struct wlr_render_pass *gles2_begin_buffer_pass(struct wlr_renderer *wlr_renderer,
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struct wlr_buffer *wlr_buffer, const struct wlr_buffer_pass_options *options) {
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struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
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struct wlr_egl_context prev_ctx = {0};
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wlr_egl_save_context(&prev_ctx);
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if (!wlr_egl_make_current(renderer->egl)) {
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return NULL;
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}
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struct wlr_gles2_render_timer *timer = NULL;
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if (options->timer) {
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timer = gles2_get_render_timer(options->timer);
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clock_gettime(CLOCK_MONOTONIC, &timer->cpu_start);
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}
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struct wlr_gles2_buffer *buffer = gles2_buffer_get_or_create(renderer, wlr_buffer);
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if (!buffer) {
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return NULL;
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}
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struct wlr_gles2_render_pass *pass = begin_gles2_buffer_pass(buffer, &prev_ctx, timer);
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if (!pass) {
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return NULL;
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}
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return &pass->base;
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}
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static struct wlr_render_timer *gles2_render_timer_create(struct wlr_renderer *wlr_renderer) {
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struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
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if (!renderer->exts.EXT_disjoint_timer_query) {
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wlr_log(WLR_ERROR, "can't create timer, EXT_disjoint_timer_query not available");
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return NULL;
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}
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struct wlr_gles2_render_timer *timer = calloc(1, sizeof(*timer));
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if (!timer) {
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return NULL;
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}
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timer->base.impl = &render_timer_impl;
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timer->renderer = renderer;
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struct wlr_egl_context prev_ctx;
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wlr_egl_save_context(&prev_ctx);
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wlr_egl_make_current(renderer->egl);
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renderer->procs.glGenQueriesEXT(1, &timer->id);
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wlr_egl_restore_context(&prev_ctx);
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return &timer->base;
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}
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static int gles2_get_render_time(struct wlr_render_timer *wlr_timer) {
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struct wlr_gles2_render_timer *timer = gles2_get_render_timer(wlr_timer);
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struct wlr_gles2_renderer *renderer = timer->renderer;
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struct wlr_egl_context prev_ctx;
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wlr_egl_save_context(&prev_ctx);
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wlr_egl_make_current(renderer->egl);
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GLint64 disjoint;
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renderer->procs.glGetInteger64vEXT(GL_GPU_DISJOINT_EXT, &disjoint);
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if (disjoint) {
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wlr_log(WLR_ERROR, "a disjoint operation occurred and the render timer is invalid");
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wlr_egl_restore_context(&prev_ctx);
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return -1;
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}
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GLint available;
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renderer->procs.glGetQueryObjectivEXT(timer->id,
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GL_QUERY_RESULT_AVAILABLE_EXT, &available);
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if (!available) {
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wlr_log(WLR_ERROR, "timer was read too early, gpu isn't done!");
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wlr_egl_restore_context(&prev_ctx);
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return -1;
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}
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GLuint64 gl_render_end;
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renderer->procs.glGetQueryObjectui64vEXT(timer->id, GL_QUERY_RESULT_EXT,
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&gl_render_end);
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int64_t cpu_nsec_total = timespec_to_nsec(&timer->cpu_end) - timespec_to_nsec(&timer->cpu_start);
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wlr_egl_restore_context(&prev_ctx);
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return gl_render_end - timer->gl_cpu_end + cpu_nsec_total;
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}
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static void gles2_render_timer_destroy(struct wlr_render_timer *wlr_timer) {
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struct wlr_gles2_render_timer *timer = wl_container_of(wlr_timer, timer, base);
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struct wlr_gles2_renderer *renderer = timer->renderer;
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struct wlr_egl_context prev_ctx;
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wlr_egl_save_context(&prev_ctx);
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wlr_egl_make_current(renderer->egl);
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renderer->procs.glDeleteQueriesEXT(1, &timer->id);
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wlr_egl_restore_context(&prev_ctx);
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free(timer);
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}
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static const struct wlr_renderer_impl renderer_impl = {
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.destroy = gles2_destroy,
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.bind_buffer = gles2_bind_buffer,
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.begin = gles2_begin,
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.end = gles2_end,
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.get_shm_texture_formats = gles2_get_shm_texture_formats,
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.get_dmabuf_texture_formats = gles2_get_dmabuf_texture_formats,
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.get_render_formats = gles2_get_render_formats,
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.get_drm_fd = gles2_get_drm_fd,
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.get_render_buffer_caps = gles2_get_render_buffer_caps,
|
|
.texture_from_buffer = gles2_texture_from_buffer,
|
|
.begin_buffer_pass = gles2_begin_buffer_pass,
|
|
.render_timer_create = gles2_render_timer_create,
|
|
};
|
|
|
|
static const struct wlr_render_timer_impl render_timer_impl = {
|
|
.get_duration_ns = gles2_get_render_time,
|
|
.destroy = gles2_render_timer_destroy,
|
|
};
|
|
|
|
void push_gles2_debug_(struct wlr_gles2_renderer *renderer,
|
|
const char *file, const char *func) {
|
|
if (!renderer->procs.glPushDebugGroupKHR) {
|
|
return;
|
|
}
|
|
|
|
int len = snprintf(NULL, 0, "%s:%s", file, func) + 1;
|
|
char str[len];
|
|
snprintf(str, len, "%s:%s", file, func);
|
|
renderer->procs.glPushDebugGroupKHR(GL_DEBUG_SOURCE_APPLICATION_KHR, 1, -1, str);
|
|
}
|
|
|
|
void pop_gles2_debug(struct wlr_gles2_renderer *renderer) {
|
|
if (renderer->procs.glPopDebugGroupKHR) {
|
|
renderer->procs.glPopDebugGroupKHR();
|
|
}
|
|
}
|
|
|
|
static enum wlr_log_importance gles2_log_importance_to_wlr(GLenum type) {
|
|
switch (type) {
|
|
case GL_DEBUG_TYPE_ERROR_KHR: return WLR_ERROR;
|
|
case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR: return WLR_DEBUG;
|
|
case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR: return WLR_ERROR;
|
|
case GL_DEBUG_TYPE_PORTABILITY_KHR: return WLR_DEBUG;
|
|
case GL_DEBUG_TYPE_PERFORMANCE_KHR: return WLR_DEBUG;
|
|
case GL_DEBUG_TYPE_OTHER_KHR: return WLR_DEBUG;
|
|
case GL_DEBUG_TYPE_MARKER_KHR: return WLR_DEBUG;
|
|
case GL_DEBUG_TYPE_PUSH_GROUP_KHR: return WLR_DEBUG;
|
|
case GL_DEBUG_TYPE_POP_GROUP_KHR: return WLR_DEBUG;
|
|
default: return WLR_DEBUG;
|
|
}
|
|
}
|
|
|
|
static void gles2_log(GLenum src, GLenum type, GLuint id, GLenum severity,
|
|
GLsizei len, const GLchar *msg, const void *user) {
|
|
_wlr_log(gles2_log_importance_to_wlr(type), "[GLES2] %s", msg);
|
|
}
|
|
|
|
static GLuint compile_shader(struct wlr_gles2_renderer *renderer,
|
|
GLenum type, const GLchar *src) {
|
|
push_gles2_debug(renderer);
|
|
|
|
GLuint shader = glCreateShader(type);
|
|
glShaderSource(shader, 1, &src, NULL);
|
|
glCompileShader(shader);
|
|
|
|
GLint ok;
|
|
glGetShaderiv(shader, GL_COMPILE_STATUS, &ok);
|
|
if (ok == GL_FALSE) {
|
|
wlr_log(WLR_ERROR, "Failed to compile shader");
|
|
glDeleteShader(shader);
|
|
shader = 0;
|
|
}
|
|
|
|
pop_gles2_debug(renderer);
|
|
return shader;
|
|
}
|
|
|
|
static GLuint link_program(struct wlr_gles2_renderer *renderer,
|
|
const GLchar *vert_src, const GLchar *frag_src) {
|
|
push_gles2_debug(renderer);
|
|
|
|
GLuint vert = compile_shader(renderer, GL_VERTEX_SHADER, vert_src);
|
|
if (!vert) {
|
|
goto error;
|
|
}
|
|
|
|
GLuint frag = compile_shader(renderer, GL_FRAGMENT_SHADER, frag_src);
|
|
if (!frag) {
|
|
glDeleteShader(vert);
|
|
goto error;
|
|
}
|
|
|
|
GLuint prog = glCreateProgram();
|
|
glAttachShader(prog, vert);
|
|
glAttachShader(prog, frag);
|
|
glLinkProgram(prog);
|
|
|
|
glDetachShader(prog, vert);
|
|
glDetachShader(prog, frag);
|
|
glDeleteShader(vert);
|
|
glDeleteShader(frag);
|
|
|
|
GLint ok;
|
|
glGetProgramiv(prog, GL_LINK_STATUS, &ok);
|
|
if (ok == GL_FALSE) {
|
|
wlr_log(WLR_ERROR, "Failed to link shader");
|
|
glDeleteProgram(prog);
|
|
goto error;
|
|
}
|
|
|
|
pop_gles2_debug(renderer);
|
|
return prog;
|
|
|
|
error:
|
|
pop_gles2_debug(renderer);
|
|
return 0;
|
|
}
|
|
|
|
static bool check_gl_ext(const char *exts, const char *ext) {
|
|
size_t extlen = strlen(ext);
|
|
const char *end = exts + strlen(exts);
|
|
|
|
while (exts < end) {
|
|
if (exts[0] == ' ') {
|
|
exts++;
|
|
continue;
|
|
}
|
|
size_t n = strcspn(exts, " ");
|
|
if (n == extlen && strncmp(ext, exts, n) == 0) {
|
|
return true;
|
|
}
|
|
exts += n;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
static void load_gl_proc(void *proc_ptr, const char *name) {
|
|
void *proc = (void *)eglGetProcAddress(name);
|
|
if (proc == NULL) {
|
|
wlr_log(WLR_ERROR, "eglGetProcAddress(%s) failed", name);
|
|
abort();
|
|
}
|
|
*(void **)proc_ptr = proc;
|
|
}
|
|
|
|
struct wlr_renderer *wlr_gles2_renderer_create_with_drm_fd(int drm_fd) {
|
|
struct wlr_egl *egl = wlr_egl_create_with_drm_fd(drm_fd);
|
|
if (egl == NULL) {
|
|
wlr_log(WLR_ERROR, "Could not initialize EGL");
|
|
return NULL;
|
|
}
|
|
|
|
struct wlr_renderer *renderer = wlr_gles2_renderer_create(egl);
|
|
if (!renderer) {
|
|
wlr_log(WLR_ERROR, "Failed to create GLES2 renderer");
|
|
wlr_egl_destroy(egl);
|
|
return NULL;
|
|
}
|
|
|
|
return renderer;
|
|
}
|
|
|
|
struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) {
|
|
if (!wlr_egl_make_current(egl)) {
|
|
return NULL;
|
|
}
|
|
|
|
const char *exts_str = (const char *)glGetString(GL_EXTENSIONS);
|
|
if (exts_str == NULL) {
|
|
wlr_log(WLR_ERROR, "Failed to get GL_EXTENSIONS");
|
|
return NULL;
|
|
}
|
|
|
|
struct wlr_gles2_renderer *renderer = calloc(1, sizeof(*renderer));
|
|
if (renderer == NULL) {
|
|
return NULL;
|
|
}
|
|
wlr_renderer_init(&renderer->wlr_renderer, &renderer_impl);
|
|
|
|
wl_list_init(&renderer->buffers);
|
|
wl_list_init(&renderer->textures);
|
|
|
|
renderer->egl = egl;
|
|
renderer->exts_str = exts_str;
|
|
renderer->drm_fd = -1;
|
|
|
|
wlr_log(WLR_INFO, "Creating GLES2 renderer");
|
|
wlr_log(WLR_INFO, "Using %s", glGetString(GL_VERSION));
|
|
wlr_log(WLR_INFO, "GL vendor: %s", glGetString(GL_VENDOR));
|
|
wlr_log(WLR_INFO, "GL renderer: %s", glGetString(GL_RENDERER));
|
|
wlr_log(WLR_INFO, "Supported GLES2 extensions: %s", exts_str);
|
|
|
|
if (!renderer->egl->exts.EXT_image_dma_buf_import) {
|
|
wlr_log(WLR_ERROR, "EGL_EXT_image_dma_buf_import not supported");
|
|
free(renderer);
|
|
return NULL;
|
|
}
|
|
if (!check_gl_ext(exts_str, "GL_EXT_texture_format_BGRA8888")) {
|
|
wlr_log(WLR_ERROR, "BGRA8888 format not supported by GLES2");
|
|
free(renderer);
|
|
return NULL;
|
|
}
|
|
if (!check_gl_ext(exts_str, "GL_EXT_unpack_subimage")) {
|
|
wlr_log(WLR_ERROR, "GL_EXT_unpack_subimage not supported");
|
|
free(renderer);
|
|
return NULL;
|
|
}
|
|
|
|
renderer->exts.EXT_read_format_bgra =
|
|
check_gl_ext(exts_str, "GL_EXT_read_format_bgra");
|
|
|
|
renderer->exts.EXT_texture_type_2_10_10_10_REV =
|
|
check_gl_ext(exts_str, "GL_EXT_texture_type_2_10_10_10_REV");
|
|
|
|
renderer->exts.OES_texture_half_float_linear =
|
|
check_gl_ext(exts_str, "GL_OES_texture_half_float_linear");
|
|
|
|
renderer->exts.EXT_texture_norm16 =
|
|
check_gl_ext(exts_str, "GL_EXT_texture_norm16");
|
|
|
|
if (check_gl_ext(exts_str, "GL_KHR_debug")) {
|
|
renderer->exts.KHR_debug = true;
|
|
load_gl_proc(&renderer->procs.glDebugMessageCallbackKHR,
|
|
"glDebugMessageCallbackKHR");
|
|
load_gl_proc(&renderer->procs.glDebugMessageControlKHR,
|
|
"glDebugMessageControlKHR");
|
|
}
|
|
|
|
if (check_gl_ext(exts_str, "GL_OES_EGL_image_external")) {
|
|
renderer->exts.OES_egl_image_external = true;
|
|
load_gl_proc(&renderer->procs.glEGLImageTargetTexture2DOES,
|
|
"glEGLImageTargetTexture2DOES");
|
|
}
|
|
|
|
if (check_gl_ext(exts_str, "GL_OES_EGL_image")) {
|
|
renderer->exts.OES_egl_image = true;
|
|
load_gl_proc(&renderer->procs.glEGLImageTargetRenderbufferStorageOES,
|
|
"glEGLImageTargetRenderbufferStorageOES");
|
|
}
|
|
|
|
if (check_gl_ext(exts_str, "GL_KHR_robustness")) {
|
|
GLint notif_strategy = 0;
|
|
glGetIntegerv(GL_RESET_NOTIFICATION_STRATEGY_KHR, ¬if_strategy);
|
|
switch (notif_strategy) {
|
|
case GL_LOSE_CONTEXT_ON_RESET_KHR:
|
|
wlr_log(WLR_DEBUG, "GPU reset notifications are enabled");
|
|
load_gl_proc(&renderer->procs.glGetGraphicsResetStatusKHR,
|
|
"glGetGraphicsResetStatusKHR");
|
|
break;
|
|
case GL_NO_RESET_NOTIFICATION_KHR:
|
|
wlr_log(WLR_DEBUG, "GPU reset notifications are disabled");
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (check_gl_ext(exts_str, "GL_EXT_disjoint_timer_query")) {
|
|
renderer->exts.EXT_disjoint_timer_query = true;
|
|
load_gl_proc(&renderer->procs.glGenQueriesEXT, "glGenQueriesEXT");
|
|
load_gl_proc(&renderer->procs.glDeleteQueriesEXT, "glDeleteQueriesEXT");
|
|
load_gl_proc(&renderer->procs.glQueryCounterEXT, "glQueryCounterEXT");
|
|
load_gl_proc(&renderer->procs.glGetQueryObjectivEXT, "glGetQueryObjectivEXT");
|
|
load_gl_proc(&renderer->procs.glGetQueryObjectui64vEXT, "glGetQueryObjectui64vEXT");
|
|
load_gl_proc(&renderer->procs.glGetInteger64vEXT, "glGetInteger64vEXT");
|
|
}
|
|
|
|
if (renderer->exts.KHR_debug) {
|
|
glEnable(GL_DEBUG_OUTPUT_KHR);
|
|
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR);
|
|
renderer->procs.glDebugMessageCallbackKHR(gles2_log, NULL);
|
|
|
|
// Silence unwanted message types
|
|
renderer->procs.glDebugMessageControlKHR(GL_DONT_CARE,
|
|
GL_DEBUG_TYPE_POP_GROUP_KHR, GL_DONT_CARE, 0, NULL, GL_FALSE);
|
|
renderer->procs.glDebugMessageControlKHR(GL_DONT_CARE,
|
|
GL_DEBUG_TYPE_PUSH_GROUP_KHR, GL_DONT_CARE, 0, NULL, GL_FALSE);
|
|
}
|
|
|
|
push_gles2_debug(renderer);
|
|
|
|
GLuint prog;
|
|
renderer->shaders.quad.program = prog =
|
|
link_program(renderer, common_vert_src, quad_frag_src);
|
|
if (!renderer->shaders.quad.program) {
|
|
goto error;
|
|
}
|
|
renderer->shaders.quad.proj = glGetUniformLocation(prog, "proj");
|
|
renderer->shaders.quad.color = glGetUniformLocation(prog, "color");
|
|
renderer->shaders.quad.pos_attrib = glGetAttribLocation(prog, "pos");
|
|
|
|
renderer->shaders.tex_rgba.program = prog =
|
|
link_program(renderer, common_vert_src, tex_rgba_frag_src);
|
|
if (!renderer->shaders.tex_rgba.program) {
|
|
goto error;
|
|
}
|
|
renderer->shaders.tex_rgba.proj = glGetUniformLocation(prog, "proj");
|
|
renderer->shaders.tex_rgba.tex_proj = glGetUniformLocation(prog, "tex_proj");
|
|
renderer->shaders.tex_rgba.tex = glGetUniformLocation(prog, "tex");
|
|
renderer->shaders.tex_rgba.alpha = glGetUniformLocation(prog, "alpha");
|
|
renderer->shaders.tex_rgba.pos_attrib = glGetAttribLocation(prog, "pos");
|
|
|
|
renderer->shaders.tex_rgbx.program = prog =
|
|
link_program(renderer, common_vert_src, tex_rgbx_frag_src);
|
|
if (!renderer->shaders.tex_rgbx.program) {
|
|
goto error;
|
|
}
|
|
renderer->shaders.tex_rgbx.proj = glGetUniformLocation(prog, "proj");
|
|
renderer->shaders.tex_rgbx.tex_proj = glGetUniformLocation(prog, "tex_proj");
|
|
renderer->shaders.tex_rgbx.tex = glGetUniformLocation(prog, "tex");
|
|
renderer->shaders.tex_rgbx.alpha = glGetUniformLocation(prog, "alpha");
|
|
renderer->shaders.tex_rgbx.pos_attrib = glGetAttribLocation(prog, "pos");
|
|
|
|
if (renderer->exts.OES_egl_image_external) {
|
|
renderer->shaders.tex_ext.program = prog =
|
|
link_program(renderer, common_vert_src, tex_external_frag_src);
|
|
if (!renderer->shaders.tex_ext.program) {
|
|
goto error;
|
|
}
|
|
renderer->shaders.tex_ext.proj = glGetUniformLocation(prog, "proj");
|
|
renderer->shaders.tex_ext.tex_proj = glGetUniformLocation(prog, "tex_proj");
|
|
renderer->shaders.tex_ext.tex = glGetUniformLocation(prog, "tex");
|
|
renderer->shaders.tex_ext.alpha = glGetUniformLocation(prog, "alpha");
|
|
renderer->shaders.tex_ext.pos_attrib = glGetAttribLocation(prog, "pos");
|
|
}
|
|
|
|
pop_gles2_debug(renderer);
|
|
|
|
wlr_egl_unset_current(renderer->egl);
|
|
|
|
return &renderer->wlr_renderer;
|
|
|
|
error:
|
|
glDeleteProgram(renderer->shaders.quad.program);
|
|
glDeleteProgram(renderer->shaders.tex_rgba.program);
|
|
glDeleteProgram(renderer->shaders.tex_rgbx.program);
|
|
glDeleteProgram(renderer->shaders.tex_ext.program);
|
|
|
|
pop_gles2_debug(renderer);
|
|
|
|
if (renderer->exts.KHR_debug) {
|
|
glDisable(GL_DEBUG_OUTPUT_KHR);
|
|
renderer->procs.glDebugMessageCallbackKHR(NULL, NULL);
|
|
}
|
|
|
|
wlr_egl_unset_current(renderer->egl);
|
|
|
|
free(renderer);
|
|
return NULL;
|
|
}
|
|
|
|
bool wlr_gles2_renderer_check_ext(struct wlr_renderer *wlr_renderer,
|
|
const char *ext) {
|
|
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
|
|
return check_gl_ext(renderer->exts_str, ext);
|
|
}
|
|
|
|
GLuint wlr_gles2_renderer_get_current_fbo(struct wlr_renderer *wlr_renderer) {
|
|
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
|
|
assert(renderer->current_buffer);
|
|
return gles2_buffer_get_fbo(renderer->current_buffer);
|
|
}
|