wlroots/examples/scene-graph.c
YaoBing Xiao 04501f8d8b types/scene: split wlr_scene into modular components
Refactor the scene graph implementation by splitting wlr_scene.c
into multiple focused units: buffer, node, rect and tree. Introduce
corresponding public headers for each component.

This reduces the size and complexity of the core scene file, improves
code organization and makes individual parts of the scene graph easier
to maintain and extend.

As part of this refactor, drop unnecessary pointer indirection when
passing scene trees (e.g. &scene->tree → scene->tree) and update all
call sites accordingly.

No functional changes intended.
2026-04-30 14:19:18 +08:00

215 lines
6.2 KiB
C

#include <assert.h>
#include <getopt.h>
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <unistd.h>
#include <wayland-server-core.h>
#include <wlr/backend.h>
#include <wlr/render/allocator.h>
#include <wlr/render/wlr_renderer.h>
#include <wlr/types/wlr_compositor.h>
#include <wlr/types/wlr_output.h>
#include <wlr/types/wlr_scene.h>
#include <wlr/types/wlr_scene_rect.h>
#include <wlr/types/wlr_xdg_shell.h>
#include <wlr/util/log.h>
/* Simple compositor making use of the scene-graph API. Input is unimplemented.
*
* New surfaces are stacked on top of the existing ones as they appear. */
static const int border_width = 3;
struct server {
struct wl_display *display;
struct wlr_backend *backend;
struct wlr_renderer *renderer;
struct wlr_allocator *allocator;
struct wlr_scene *scene;
uint32_t surface_offset;
struct wl_listener new_output;
struct wl_listener new_surface;
};
struct surface {
struct wlr_surface *wlr;
struct wlr_scene_surface *scene_surface;
struct wlr_scene_rect *border;
struct wl_list link;
struct wl_listener commit;
struct wl_listener destroy;
};
struct output {
struct wl_list link;
struct server *server;
struct wlr_output *wlr;
struct wlr_scene_output *scene_output;
struct wl_listener frame;
};
static void output_handle_frame(struct wl_listener *listener, void *data) {
struct output *output = wl_container_of(listener, output, frame);
if (!wlr_scene_output_commit(output->scene_output, NULL)) {
return;
}
struct timespec now;
clock_gettime(CLOCK_MONOTONIC, &now);
wlr_scene_output_send_frame_done(output->scene_output, &now);
}
static void server_handle_new_output(struct wl_listener *listener, void *data) {
struct server *server = wl_container_of(listener, server, new_output);
struct wlr_output *wlr_output = data;
wlr_output_init_render(wlr_output, server->allocator, server->renderer);
struct output *output = calloc(1, sizeof(*output));
output->wlr = wlr_output;
output->server = server;
output->frame.notify = output_handle_frame;
wl_signal_add(&wlr_output->events.frame, &output->frame);
output->scene_output = wlr_scene_output_create(server->scene, wlr_output);
struct wlr_output_state state;
wlr_output_state_init(&state);
wlr_output_state_set_enabled(&state, true);
struct wlr_output_mode *mode = wlr_output_preferred_mode(wlr_output);
if (mode != NULL) {
wlr_output_state_set_mode(&state, mode);
}
wlr_output_commit_state(wlr_output, &state);
wlr_output_state_finish(&state);
wlr_output_create_global(wlr_output, server->display);
}
static void surface_handle_commit(struct wl_listener *listener, void *data) {
struct surface *surface = wl_container_of(listener, surface, commit);
wlr_scene_rect_set_size(surface->border,
surface->wlr->current.width + 2 * border_width,
surface->wlr->current.height + 2 * border_width);
struct wlr_xdg_toplevel *xdg_toplevel =
wlr_xdg_toplevel_try_from_wlr_surface(surface->wlr);
if (xdg_toplevel != NULL && xdg_toplevel->base->initial_commit) {
wlr_xdg_toplevel_set_size(xdg_toplevel, 0, 0);
}
}
static void surface_handle_destroy(struct wl_listener *listener, void *data) {
struct surface *surface = wl_container_of(listener, surface, destroy);
wlr_scene_node_destroy(&surface->scene_surface->buffer->node);
wlr_scene_node_destroy(&surface->border->node);
wl_list_remove(&surface->destroy.link);
wl_list_remove(&surface->link);
free(surface);
}
static void server_handle_new_surface(struct wl_listener *listener,
void *data) {
struct server *server = wl_container_of(listener, server, new_surface);
struct wlr_surface *wlr_surface = data;
int pos = server->surface_offset;
server->surface_offset += 50;
struct surface *surface = calloc(1, sizeof(*surface));
surface->wlr = wlr_surface;
surface->commit.notify = surface_handle_commit;
wl_signal_add(&wlr_surface->events.commit, &surface->commit);
surface->destroy.notify = surface_handle_destroy;
wl_signal_add(&wlr_surface->events.destroy, &surface->destroy);
/* Border dimensions will be set in surface.commit handler */
surface->border = wlr_scene_rect_create(server->scene->tree,
0, 0, (float[4]){ 0.5f, 0.5f, 0.5f, 1 });
wlr_scene_node_set_position(&surface->border->node, pos, pos);
surface->scene_surface =
wlr_scene_surface_create(server->scene->tree, wlr_surface);
wlr_scene_node_set_position(&surface->scene_surface->buffer->node,
pos + border_width, pos + border_width);
}
int main(int argc, char *argv[]) {
wlr_log_init(WLR_DEBUG, NULL);
char *startup_cmd = NULL;
int c;
while ((c = getopt(argc, argv, "s:")) != -1) {
switch (c) {
case 's':
startup_cmd = optarg;
break;
default:
printf("usage: %s [-s startup-command]\n", argv[0]);
return EXIT_FAILURE;
}
}
if (optind < argc) {
printf("usage: %s [-s startup-command]\n", argv[0]);
return EXIT_FAILURE;
}
struct server server = {0};
server.surface_offset = 0;
server.display = wl_display_create();
server.backend = wlr_backend_autocreate(wl_display_get_event_loop(server.display), NULL);
server.scene = wlr_scene_create();
server.renderer = wlr_renderer_autocreate(server.backend);
wlr_renderer_init_wl_display(server.renderer, server.display);
server.allocator = wlr_allocator_autocreate(server.backend,
server.renderer);
struct wlr_compositor *compositor =
wlr_compositor_create(server.display, 5, server.renderer);
wlr_xdg_shell_create(server.display, 2);
server.new_output.notify = server_handle_new_output;
wl_signal_add(&server.backend->events.new_output, &server.new_output);
server.new_surface.notify = server_handle_new_surface;
wl_signal_add(&compositor->events.new_surface, &server.new_surface);
const char *socket = wl_display_add_socket_auto(server.display);
if (!socket) {
wl_display_destroy(server.display);
return EXIT_FAILURE;
}
if (!wlr_backend_start(server.backend)) {
wl_display_destroy(server.display);
return EXIT_FAILURE;
}
setenv("WAYLAND_DISPLAY", socket, true);
if (startup_cmd != NULL) {
if (fork() == 0) {
execl("/bin/sh", "/bin/sh", "-c", startup_cmd, (void *)NULL);
}
}
wlr_log(WLR_INFO, "Running Wayland compositor on WAYLAND_DISPLAY=%s",
socket);
wl_display_run(server.display);
wl_display_destroy_clients(server.display);
wl_display_destroy(server.display);
return EXIT_SUCCESS;
}