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We'll need to grab textures from there in the next commit.
Also rename it to better reflect what it does: synchronize release
fences after a render pass has been submitted.
(cherry picked from commit
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| .. | ||
| allocator | ||
| color.h | ||
| dmabuf.h | ||
| drm_format_set.h | ||
| egl.h | ||
| gles2.h | ||
| pixel_format.h | ||
| pixman.h | ||
| vulkan.h | ||
| wlr_renderer.h | ||