Merge branch 'gles2-nv12-render-target' into 'master'

render: gles2: NV12 render buffers

See merge request wlroots/wlroots!5344
This commit is contained in:
Andri Yngvason 2026-05-01 12:57:08 +00:00
commit eecdf916f3
9 changed files with 270 additions and 59 deletions

View file

@ -28,12 +28,21 @@ struct wlr_gles2_pixel_format {
GLint gl_format, gl_type;
};
struct wlr_gles2_quad_shader {
GLuint program;
GLint proj;
GLint color;
GLint color_matrix;
GLint pos_attrib;
};
struct wlr_gles2_tex_shader {
GLuint program;
GLint proj;
GLint tex_proj;
GLint tex;
GLint alpha;
GLint color_matrix;
GLint pos_attrib;
};
@ -44,6 +53,7 @@ struct wlr_gles2_renderer {
int drm_fd;
struct wlr_drm_format_set shm_texture_formats;
struct wlr_drm_format_set dmabuf_render_formats;
const char *exts_str;
struct {
@ -74,12 +84,7 @@ struct wlr_gles2_renderer {
} procs;
struct {
struct {
GLuint program;
GLint proj;
GLint color;
GLint pos_attrib;
} quad;
struct wlr_gles2_quad_shader quad;
struct wlr_gles2_tex_shader tex_rgba;
struct wlr_gles2_tex_shader tex_rgbx;
struct wlr_gles2_tex_shader tex_ext;
@ -104,9 +109,11 @@ struct wlr_gles2_buffer {
struct wl_list link; // wlr_gles2_renderer.buffers
bool external_only;
EGLImageKHR image;
GLuint rbo;
GLuint fbo;
int n_images;
EGLImageKHR image[4];
GLuint rbo[4];
GLuint fbo[4];
GLuint tex;
struct wlr_addon addon;
@ -149,7 +156,7 @@ const struct wlr_gles2_pixel_format *get_gles2_format_from_gl(
void get_gles2_shm_formats(const struct wlr_gles2_renderer *renderer,
struct wlr_drm_format_set *out);
GLuint gles2_buffer_get_fbo(struct wlr_gles2_buffer *buffer);
GLuint gles2_buffer_get_fbo(struct wlr_gles2_buffer *buffer, int index);
struct wlr_gles2_renderer *gles2_get_renderer(
struct wlr_renderer *wlr_renderer);

View file

@ -59,6 +59,41 @@ error_fd:
return false;
}
static struct gbm_bo *create_nv12_bo(struct gbm_device *gbm, int width, int height) {
int usage = GBM_BO_USE_RENDERING | GBM_BO_USE_SCANOUT | GBM_BO_USE_LINEAR;
struct gbm_bo *base = gbm_bo_create(gbm, width, height + (height + 1) / 2,
DRM_FORMAT_R8, usage);
if (!base) {
return NULL;
}
int fd = gbm_bo_get_fd(base);
if (fd < 0) {
gbm_bo_destroy(base);
return NULL;
}
struct gbm_import_fd_modifier_data d = {
.format = DRM_FORMAT_NV12,
.width = width,
.height = height,
.modifier = gbm_bo_get_modifier(base),
.num_fds = 2,
.fds[0] = fd,
.offsets[0] = 0,
.strides[0] = gbm_bo_get_stride(base),
.fds[1] = fd,
.offsets[1] = height * gbm_bo_get_stride(base),
.strides[1] = gbm_bo_get_stride(base),
};
struct gbm_bo *bo = gbm_bo_import(gbm, GBM_BO_IMPORT_FD_MODIFIER, &d, 0);
close(fd);
gbm_bo_destroy(base);
return bo;
}
static struct wlr_gbm_buffer *create_buffer(struct wlr_gbm_allocator *alloc,
int width, int height, const struct wlr_drm_format *format) {
struct gbm_device *gbm_device = alloc->gbm_device;
@ -68,8 +103,16 @@ static struct wlr_gbm_buffer *create_buffer(struct wlr_gbm_allocator *alloc,
bool has_modifier = true;
uint64_t fallback_modifier = DRM_FORMAT_MOD_INVALID;
errno = 0;
struct gbm_bo *bo = gbm_bo_create_with_modifiers(gbm_device, width, height,
format->format, format->modifiers, format->len);
struct gbm_bo *bo;
if (format->format == DRM_FORMAT_NV12) {
bo = create_nv12_bo(gbm_device, width, height);
if (bo == NULL) {
return NULL;
}
} else {
bo = gbm_bo_create_with_modifiers(gbm_device, width, height,
format->format, format->modifiers, format->len);
}
if (bo == NULL) {
uint32_t usage = GBM_BO_USE_SCANOUT | GBM_BO_USE_RENDERING;
if (format->len == 1 &&

View file

@ -1,5 +1,6 @@
#include <stdlib.h>
#include <assert.h>
#include <drm_fourcc.h>
#include <pixman.h>
#include <time.h>
#include <unistd.h>
@ -11,6 +12,28 @@
#define MAX_QUADS 86 // 4kb
static const GLfloat color_matrix_identity[16] = {
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1,
};
// BT.709 full-range
static const GLfloat color_matrix_nv12_luma[16] = {
0.2126, 0.7152, 0.0722, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 1,
};
static const GLfloat color_matrix_nv12_chroma[16] = {
-0.114572, -0.385428, 0.5, 0.5,
0.5, -0.454153, -0.045847, 0.5,
0, 0, 0, 0,
0, 0, 0, 1,
};
static const struct wlr_render_pass_impl render_pass_impl;
static struct wlr_gles2_render_pass *get_render_pass(struct wlr_render_pass *wlr_pass) {
@ -153,6 +176,19 @@ static void set_tex_matrix(GLint loc, enum wl_output_transform trans,
glUniformMatrix3fv(loc, 1, GL_FALSE, tex_matrix);
}
static void set_filter_mode(GLenum target, enum wlr_scale_filter_mode mode) {
switch (mode) {
case WLR_SCALE_FILTER_BILINEAR:
glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
break;
case WLR_SCALE_FILTER_NEAREST:
glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
break;
}
}
static void setup_blending(enum wlr_render_blend_mode mode) {
switch (mode) {
case WLR_RENDER_BLEND_MODE_PREMULTIPLIED:
@ -167,11 +203,17 @@ static void setup_blending(enum wlr_render_blend_mode mode) {
static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
const struct wlr_render_texture_options *options) {
struct wlr_gles2_render_pass *pass = get_render_pass(wlr_pass);
struct wlr_gles2_renderer *renderer = pass->buffer->renderer;
struct wlr_gles2_buffer *buffer = pass->buffer;
struct wlr_gles2_renderer *renderer = buffer->renderer;
struct wlr_buffer *wlr_buffer = buffer->buffer;
struct wlr_gles2_texture *texture = gles2_get_texture(options->texture);
struct wlr_gles2_tex_shader *shader = NULL;
struct wlr_dmabuf_attributes dmabuf = {0};
if (!wlr_buffer_get_dmabuf(wlr_buffer, &dmabuf)) {
return;
}
struct wlr_gles2_tex_shader *shader;
switch (texture->target) {
case GL_TEXTURE_2D:
if (texture->has_alpha) {
@ -227,28 +269,50 @@ static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
WLR_RENDER_BLEND_MODE_NONE : options->blend_mode);
glUseProgram(shader->program);
glUniformMatrix4fv(shader->color_matrix, 1, GL_FALSE, color_matrix_identity);
glActiveTexture(GL_TEXTURE0);
glBindTexture(texture->target, texture->tex);
switch (options->filter_mode) {
case WLR_SCALE_FILTER_BILINEAR:
glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
break;
case WLR_SCALE_FILTER_NEAREST:
glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
break;
}
set_filter_mode(texture->target, options->filter_mode);
glUniform1i(shader->tex, 0);
glUniform1f(shader->alpha, alpha);
set_proj_matrix(shader->proj, pass->projection_matrix, &dst_box);
set_tex_matrix(shader->tex_proj, options->transform, &src_fbox);
render(&dst_box, options->clip, shader->pos_attrib);
if (dmabuf.format == DRM_FORMAT_NV12) {
GLint luma_fbo = gles2_buffer_get_fbo(buffer, 0);
GLint chroma_fbo = gles2_buffer_get_fbo(buffer, 1);
if (!luma_fbo || !chroma_fbo) {
wlr_log(WLR_ERROR, "Failed to get fbo");
goto out;
}
glBindFramebuffer(GL_FRAMEBUFFER, luma_fbo);
glViewport(0, 0, wlr_buffer->width, wlr_buffer->height);
glUniformMatrix4fv(shader->color_matrix, 1, GL_FALSE, color_matrix_nv12_luma);
render(&dst_box, options->clip, shader->pos_attrib);
set_filter_mode(texture->target, WLR_SCALE_FILTER_BILINEAR);
glBindFramebuffer(GL_FRAMEBUFFER, chroma_fbo);
glViewport(0, 0, (wlr_buffer->width + 1) / 2, (wlr_buffer->height + 1) / 2);
glUniformMatrix4fv(shader->color_matrix, 1, GL_FALSE, color_matrix_nv12_chroma);
render(&dst_box, options->clip, shader->pos_attrib);
} else {
GLint fbo = gles2_buffer_get_fbo(buffer, 0);
if (!fbo) {
wlr_log(WLR_ERROR, "Failed to get fbo");
goto out;
}
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
glViewport(0, 0, wlr_buffer->width, wlr_buffer->height);
glUniformMatrix4fv(shader->color_matrix, 1, GL_FALSE, color_matrix_identity);
render(&dst_box, options->clip, shader->pos_attrib);
}
out:
glBindTexture(texture->target, 0);
pop_gles2_debug(renderer);
}
@ -256,16 +320,60 @@ static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
static void render_pass_add_rect(struct wlr_render_pass *wlr_pass,
const struct wlr_render_rect_options *options) {
struct wlr_gles2_render_pass *pass = get_render_pass(wlr_pass);
struct wlr_gles2_renderer *renderer = pass->buffer->renderer;
struct wlr_gles2_buffer *buffer = pass->buffer;
struct wlr_gles2_renderer *renderer = buffer->renderer;
struct wlr_buffer *wlr_buffer = buffer->buffer;
struct wlr_dmabuf_attributes dmabuf = {0};
if (!wlr_buffer_get_dmabuf(wlr_buffer, &dmabuf)) {
return;
}
const struct wlr_render_color *color = &options->color;
struct wlr_box box;
struct wlr_buffer *wlr_buffer = pass->buffer->buffer;
wlr_render_rect_options_get_box(options, wlr_buffer, &box);
push_gles2_debug(renderer);
enum wlr_render_blend_mode blend_mode =
color->a == 1.0 ? WLR_RENDER_BLEND_MODE_NONE : options->blend_mode;
// TODO: Maybe it would be better to apply the color_matrix to the color outside the shader.
// TODO: Implement the glClear fullscreen optimisiation for NV12 too.
if (dmabuf.format == DRM_FORMAT_NV12) {
GLint luma_fbo = gles2_buffer_get_fbo(buffer, 0);
GLint chroma_fbo = gles2_buffer_get_fbo(buffer, 1);
if (!luma_fbo || !chroma_fbo) {
wlr_log(WLR_ERROR, "Failed to get fbo");
goto out;
}
setup_blending(blend_mode);
glUseProgram(renderer->shaders.quad.program);
set_proj_matrix(renderer->shaders.quad.proj, pass->projection_matrix, &box);
glUniform4f(renderer->shaders.quad.color, color->r, color->g, color->b, color->a);
glBindFramebuffer(GL_FRAMEBUFFER, luma_fbo);
glViewport(0, 0, wlr_buffer->width, wlr_buffer->height);
glUniformMatrix4fv(renderer->shaders.quad.color_matrix, 1, GL_FALSE, color_matrix_nv12_luma);
render(&box, options->clip, renderer->shaders.quad.pos_attrib);
glBindFramebuffer(GL_FRAMEBUFFER, chroma_fbo);
glViewport(0, 0, (wlr_buffer->width + 1) / 2, (wlr_buffer->height + 1) / 2);
glUniformMatrix4fv(renderer->shaders.quad.color_matrix, 1, GL_FALSE, color_matrix_nv12_chroma);
render(&box, options->clip, renderer->shaders.quad.pos_attrib);
goto out;
}
GLint fbo = gles2_buffer_get_fbo(buffer, 0);
if (!fbo) {
wlr_log(WLR_ERROR, "Failed to get fbo");
goto out;
}
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
glViewport(0, 0, wlr_buffer->width, wlr_buffer->height);
if (blend_mode == WLR_RENDER_BLEND_MODE_NONE &&
options->clip == NULL &&
box.x == 0 && box.y == 0 &&
@ -276,11 +384,13 @@ static void render_pass_add_rect(struct wlr_render_pass *wlr_pass,
} else {
setup_blending(blend_mode);
glUseProgram(renderer->shaders.quad.program);
glUniformMatrix4fv(renderer->shaders.quad.color_matrix, 1, GL_FALSE, color_matrix_identity);
set_proj_matrix(renderer->shaders.quad.proj, pass->projection_matrix, &box);
glUniform4f(renderer->shaders.quad.color, color->r, color->g, color->b, color->a);
render(&box, options->clip, renderer->shaders.quad.pos_attrib);
}
out:
pop_gles2_debug(renderer);
}
@ -318,7 +428,7 @@ struct wlr_gles2_render_pass *begin_gles2_buffer_pass(struct wlr_gles2_buffer *b
}
}
GLint fbo = gles2_buffer_get_fbo(buffer);
GLint fbo = gles2_buffer_get_fbo(buffer, 0);
if (!fbo) {
return NULL;
}
@ -342,9 +452,6 @@ struct wlr_gles2_render_pass *begin_gles2_buffer_pass(struct wlr_gles2_buffer *b
WL_OUTPUT_TRANSFORM_FLIPPED_180);
push_gles2_debug(renderer);
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
glViewport(0, 0, wlr_buffer->width, wlr_buffer->height);
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
glDisable(GL_SCISSOR_TEST);
pop_gles2_debug(renderer);

View file

@ -15,6 +15,7 @@
#include <wlr/util/box.h>
#include <wlr/util/log.h>
#include <xf86drm.h>
#include "render/drm_format_set.h"
#include "render/egl.h"
#include "render/gles2.h"
#include "render/pixel_format.h"
@ -59,13 +60,18 @@ static void destroy_buffer(struct wlr_gles2_buffer *buffer) {
push_gles2_debug(buffer->renderer);
glDeleteFramebuffers(1, &buffer->fbo);
glDeleteRenderbuffers(1, &buffer->rbo);
for (int i = 0; i < buffer->n_images; ++i) {
glDeleteFramebuffers(1, &buffer->fbo[i]);
glDeleteRenderbuffers(1, &buffer->rbo[i]);
}
glDeleteTextures(1, &buffer->tex);
pop_gles2_debug(buffer->renderer);
wlr_egl_destroy_image(buffer->renderer->egl, buffer->image);
for (int i = 0; i < buffer->n_images; ++i) {
wlr_egl_destroy_image(buffer->renderer->egl, buffer->image[i]);
}
wlr_egl_restore_context(&prev_ctx);
@ -83,42 +89,42 @@ static const struct wlr_addon_interface buffer_addon_impl = {
.destroy = handle_buffer_destroy,
};
GLuint gles2_buffer_get_fbo(struct wlr_gles2_buffer *buffer) {
GLuint gles2_buffer_get_fbo(struct wlr_gles2_buffer *buffer, int index) {
if (buffer->external_only) {
wlr_log(WLR_ERROR, "DMA-BUF format is external-only");
return 0;
}
if (buffer->fbo) {
return buffer->fbo;
if (buffer->fbo[index]) {
return buffer->fbo[index];
}
push_gles2_debug(buffer->renderer);
if (!buffer->rbo) {
glGenRenderbuffers(1, &buffer->rbo);
glBindRenderbuffer(GL_RENDERBUFFER, buffer->rbo);
if (!buffer->rbo[index]) {
glGenRenderbuffers(1, &buffer->rbo[index]);
glBindRenderbuffer(GL_RENDERBUFFER, buffer->rbo[index]);
buffer->renderer->procs.glEGLImageTargetRenderbufferStorageOES(GL_RENDERBUFFER,
buffer->image);
buffer->image[index]);
glBindRenderbuffer(GL_RENDERBUFFER, 0);
}
glGenFramebuffers(1, &buffer->fbo);
glBindFramebuffer(GL_FRAMEBUFFER, buffer->fbo);
glGenFramebuffers(1, &buffer->fbo[index]);
glBindFramebuffer(GL_FRAMEBUFFER, buffer->fbo[index]);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_RENDERBUFFER, buffer->rbo);
GL_RENDERBUFFER, buffer->rbo[index]);
GLenum fb_status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
if (fb_status != GL_FRAMEBUFFER_COMPLETE) {
wlr_log(WLR_ERROR, "Failed to create FBO");
glDeleteFramebuffers(1, &buffer->fbo);
buffer->fbo = 0;
glDeleteFramebuffers(1, &buffer->fbo[index]);
buffer->fbo[index] = 0;
}
pop_gles2_debug(buffer->renderer);
return buffer->fbo;
return buffer->fbo[index];
}
struct wlr_gles2_buffer *gles2_buffer_get_or_create(struct wlr_gles2_renderer *renderer,
@ -143,10 +149,41 @@ struct wlr_gles2_buffer *gles2_buffer_get_or_create(struct wlr_gles2_renderer *r
goto error_buffer;
}
buffer->image = wlr_egl_create_image_from_dmabuf(renderer->egl,
&dmabuf, &buffer->external_only);
if (buffer->image == EGL_NO_IMAGE_KHR) {
goto error_buffer;
if (dmabuf.format == DRM_FORMAT_NV12) {
buffer->n_images = 2;
struct wlr_dmabuf_attributes luma = dmabuf;
luma.n_planes = 1;
luma.format = DRM_FORMAT_R8;
buffer->image[0] = wlr_egl_create_image_from_dmabuf(renderer->egl,
&luma, &buffer->external_only);
if (buffer->image[0] == EGL_NO_IMAGE_KHR) {
goto error_buffer;
}
struct wlr_dmabuf_attributes chroma = {
.format = DRM_FORMAT_GR88,
.n_planes = 1,
.offset = { dmabuf.offset[1] },
.stride = { dmabuf.stride[1] },
.fd = { dmabuf.fd[1] },
.width = (dmabuf.width + 1) / 2,
.height = (dmabuf.height + 1) / 2,
.modifier = dmabuf.modifier,
};
buffer->image[1] = wlr_egl_create_image_from_dmabuf(renderer->egl,
&chroma, &buffer->external_only);
if (buffer->image[1] == EGL_NO_IMAGE_KHR) {
wlr_egl_destroy_image(renderer->egl, buffer->image[0]);
goto error_buffer;
}
} else {
buffer->n_images = 1;
buffer->image[0] = wlr_egl_create_image_from_dmabuf(renderer->egl,
&dmabuf, &buffer->external_only);
if (buffer->image[0] == EGL_NO_IMAGE_KHR) {
goto error_buffer;
}
}
wlr_addon_init(&buffer->addon, &wlr_buffer->addons, renderer,
@ -179,7 +216,7 @@ static const struct wlr_drm_format_set *gles2_get_texture_formats(
static const struct wlr_drm_format_set *gles2_get_render_formats(
struct wlr_renderer *wlr_renderer) {
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
return wlr_egl_get_dmabuf_render_formats(renderer->egl);
return &renderer->dmabuf_render_formats;
}
static int gles2_get_drm_fd(struct wlr_renderer *wlr_renderer) {
@ -230,6 +267,7 @@ static void gles2_destroy(struct wlr_renderer *wlr_renderer) {
wlr_egl_destroy(renderer->egl);
wlr_drm_format_set_finish(&renderer->shm_texture_formats);
wlr_drm_format_set_finish(&renderer->dmabuf_render_formats);
if (renderer->drm_fd >= 0) {
close(renderer->drm_fd);
@ -278,7 +316,7 @@ GLuint wlr_gles2_renderer_get_buffer_fbo(struct wlr_renderer *wlr_renderer,
struct wlr_gles2_buffer *buffer = gles2_buffer_get_or_create(renderer, wlr_buffer);
if (buffer) {
fbo = gles2_buffer_get_fbo(buffer);
fbo = gles2_buffer_get_fbo(buffer, 0);
}
wlr_egl_restore_context(&prev_ctx);
@ -640,6 +678,7 @@ struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) {
}
renderer->shaders.quad.proj = glGetUniformLocation(prog, "proj");
renderer->shaders.quad.color = glGetUniformLocation(prog, "color");
renderer->shaders.quad.color_matrix = glGetUniformLocation(prog, "color_matrix");
renderer->shaders.quad.pos_attrib = glGetAttribLocation(prog, "pos");
renderer->shaders.tex_rgba.program = prog =
@ -651,6 +690,7 @@ struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) {
renderer->shaders.tex_rgba.tex_proj = glGetUniformLocation(prog, "tex_proj");
renderer->shaders.tex_rgba.tex = glGetUniformLocation(prog, "tex");
renderer->shaders.tex_rgba.alpha = glGetUniformLocation(prog, "alpha");
renderer->shaders.tex_rgba.color_matrix = glGetUniformLocation(prog, "color_matrix");
renderer->shaders.tex_rgba.pos_attrib = glGetAttribLocation(prog, "pos");
renderer->shaders.tex_rgbx.program = prog =
@ -662,6 +702,7 @@ struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) {
renderer->shaders.tex_rgbx.tex_proj = glGetUniformLocation(prog, "tex_proj");
renderer->shaders.tex_rgbx.tex = glGetUniformLocation(prog, "tex");
renderer->shaders.tex_rgbx.alpha = glGetUniformLocation(prog, "alpha");
renderer->shaders.tex_rgbx.color_matrix = glGetUniformLocation(prog, "color_matrix");
renderer->shaders.tex_rgbx.pos_attrib = glGetAttribLocation(prog, "pos");
if (renderer->exts.OES_egl_image_external) {
@ -674,6 +715,7 @@ struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) {
renderer->shaders.tex_ext.tex_proj = glGetUniformLocation(prog, "tex_proj");
renderer->shaders.tex_ext.tex = glGetUniformLocation(prog, "tex");
renderer->shaders.tex_ext.alpha = glGetUniformLocation(prog, "alpha");
renderer->shaders.tex_ext.color_matrix = glGetUniformLocation(prog, "color_matrix");
renderer->shaders.tex_ext.pos_attrib = glGetAttribLocation(prog, "pos");
}
@ -683,6 +725,14 @@ struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) {
get_gles2_shm_formats(renderer, &renderer->shm_texture_formats);
wlr_drm_format_set_copy(&renderer->dmabuf_render_formats,
wlr_egl_get_dmabuf_render_formats(renderer->egl));
if (wlr_drm_format_set_has(&renderer->dmabuf_render_formats, DRM_FORMAT_R8, DRM_FORMAT_MOD_LINEAR) &&
wlr_drm_format_set_has(&renderer->dmabuf_render_formats, DRM_FORMAT_GR88, DRM_FORMAT_MOD_LINEAR)) {
wlr_drm_format_set_add(&renderer->dmabuf_render_formats, DRM_FORMAT_NV12, DRM_FORMAT_MOD_LINEAR);
}
int drm_fd = wlr_renderer_get_drm_fd(&renderer->wlr_renderer);
uint64_t cap_syncobj_timeline;
if (drm_fd >= 0 && drmGetCap(drm_fd, DRM_CAP_SYNCOBJ_TIMELINE, &cap_syncobj_timeline) == 0) {

View file

@ -7,7 +7,8 @@ precision mediump float;
varying vec4 v_color;
varying vec2 v_texcoord;
uniform vec4 color;
uniform mat4 color_matrix;
void main() {
gl_FragColor = color;
gl_FragColor = color * color_matrix;
}

View file

@ -9,7 +9,8 @@ precision mediump float;
varying vec2 v_texcoord;
uniform samplerExternalOES texture0;
uniform float alpha;
uniform mat4 color_matrix;
void main() {
gl_FragColor = texture2D(texture0, v_texcoord) * alpha;
gl_FragColor = texture2D(texture0, v_texcoord) * alpha * color_matrix;
}

View file

@ -7,7 +7,8 @@ precision mediump float;
varying vec2 v_texcoord;
uniform sampler2D tex;
uniform float alpha;
uniform mat4 color_matrix;
void main() {
gl_FragColor = texture2D(tex, v_texcoord) * alpha;
gl_FragColor = texture2D(tex, v_texcoord) * alpha * color_matrix;
}

View file

@ -7,7 +7,8 @@ precision mediump float;
varying vec2 v_texcoord;
uniform sampler2D tex;
uniform float alpha;
uniform mat4 color_matrix;
void main() {
gl_FragColor = vec4(texture2D(tex, v_texcoord).rgb, 1.0) * alpha;
gl_FragColor = vec4(texture2D(tex, v_texcoord).rgb, 1.0) * alpha * color_matrix;
}

View file

@ -139,7 +139,7 @@ static bool gles2_texture_bind(struct wlr_gles2_texture *texture) {
return false;
}
GLuint fbo = gles2_buffer_get_fbo(texture->buffer);
GLuint fbo = gles2_buffer_get_fbo(texture->buffer, 0);
if (!fbo) {
return false;
}
@ -419,7 +419,7 @@ static struct wlr_texture *gles2_texture_from_dmabuf(
glBindTexture(texture->target, buffer->tex);
glTexParameteri(texture->target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(texture->target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
renderer->procs.glEGLImageTargetTexture2DOES(texture->target, buffer->image);
renderer->procs.glEGLImageTargetTexture2DOES(texture->target, buffer->image[0]);
glBindTexture(texture->target, 0);
}