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render/gles2: Fix wording
Drop superfluous "is" and use "They" to refer to the states. Signed-off-by: Guido Günther <agx@sigxcpu.org>
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1 changed files with 2 additions and 2 deletions
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@ -119,8 +119,8 @@ struct wlr_gles2_texture {
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GLenum target;
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// If this texture is imported from a buffer, the texture is does not own
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// these states. These cannot be destroyed along with the texture in this
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// If this texture is imported from a buffer, the texture does not own
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// these states. They cannot be destroyed along with the texture in this
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// case.
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GLuint tex;
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GLuint fbo;
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