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https://gitlab.freedesktop.org/wlroots/wlroots.git
synced 2026-04-03 08:00:37 +02:00
scene: add buffer release point to 'sample' event
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parent
50127b87d6
commit
5ecc191332
2 changed files with 36 additions and 4 deletions
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@ -154,6 +154,8 @@ struct wlr_scene_outputs_update_event {
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struct wlr_scene_output_sample_event {
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struct wlr_scene_output *output;
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bool direct_scanout;
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struct wlr_drm_syncobj_timeline *release_timeline;
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uint64_t release_point;
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};
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struct wlr_scene_frame_done_event {
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@ -260,6 +262,8 @@ struct wlr_scene_output {
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struct wlr_drm_syncobj_timeline *in_timeline;
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uint64_t in_point;
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struct wlr_drm_syncobj_timeline *out_timeline;
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uint64_t out_point;
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} WLR_PRIVATE;
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};
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@ -1142,6 +1142,11 @@ static struct wlr_texture *scene_buffer_get_texture(
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return texture;
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}
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static void scene_buffer_sample(struct wlr_scene_buffer *buffer,
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struct wlr_scene_output_sample_event *event, struct wl_event_loop* loop) {
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wl_signal_emit_mutable(&buffer->events.output_sample, event);
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}
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void scene_node_get_size(struct wlr_scene_node *node, int *width, int *height) {
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*width = 0;
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*height = 0;
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@ -1481,8 +1486,10 @@ static void scene_entry_render(struct render_list_entry *entry, const struct ren
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struct wlr_scene_output_sample_event sample_event = {
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.output = data->output,
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.direct_scanout = false,
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.release_timeline = data->output->in_timeline,
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.release_point = data->output->in_point,
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};
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wl_signal_emit_mutable(&scene_buffer->events.output_sample, &sample_event);
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scene_buffer_sample(scene_buffer, &sample_event, data->output->output->event_loop);
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if (entry->highlight_transparent_region) {
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wlr_render_pass_add_rect(data->render_pass, &(struct wlr_render_rect_options){
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@ -1694,7 +1701,10 @@ struct wlr_scene_output *wlr_scene_output_create(struct wlr_scene *scene,
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if (drm_fd >= 0 && output->backend->features.timeline &&
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output->renderer != NULL && output->renderer->features.timeline) {
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scene_output->in_timeline = wlr_drm_syncobj_timeline_create(drm_fd);
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if (scene_output->in_timeline == NULL) {
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scene_output->out_timeline = wlr_drm_syncobj_timeline_create(drm_fd);
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if (scene_output->in_timeline == NULL || scene_output->out_timeline == NULL) {
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wlr_drm_syncobj_timeline_unref(scene_output->in_timeline);
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wlr_drm_syncobj_timeline_unref(scene_output->out_timeline);
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return NULL;
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}
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}
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@ -1749,7 +1759,14 @@ void wlr_scene_output_destroy(struct wlr_scene_output *scene_output) {
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wl_list_remove(&scene_output->output_commit.link);
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wl_list_remove(&scene_output->output_damage.link);
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wl_list_remove(&scene_output->output_needs_frame.link);
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wlr_drm_syncobj_timeline_unref(scene_output->in_timeline);
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if (scene_output->in_timeline != NULL) {
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wlr_drm_syncobj_timeline_signal(scene_output->in_timeline, UINT64_MAX);
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wlr_drm_syncobj_timeline_unref(scene_output->in_timeline);
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}
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if (scene_output->out_timeline != NULL) {
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wlr_drm_syncobj_timeline_signal(scene_output->out_timeline, UINT64_MAX);
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wlr_drm_syncobj_timeline_unref(scene_output->out_timeline);
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}
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wl_array_release(&scene_output->render_list);
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free(scene_output);
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}
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@ -2023,6 +2040,12 @@ static enum scene_direct_scanout_result scene_entry_try_direct_scanout(
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if (buffer->wait_timeline != NULL) {
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wlr_output_state_set_wait_timeline(&pending, buffer->wait_timeline, buffer->wait_point);
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}
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if (scene_output->out_timeline) {
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scene_output->out_point++;
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wlr_output_state_set_signal_timeline(&pending, scene_output->out_timeline, scene_output->out_point);
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}
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if (!wlr_output_test_state(scene_output->output, &pending)) {
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wlr_output_state_finish(&pending);
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return SCANOUT_CANDIDATE;
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@ -2034,8 +2057,10 @@ static enum scene_direct_scanout_result scene_entry_try_direct_scanout(
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struct wlr_scene_output_sample_event sample_event = {
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.output = scene_output,
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.direct_scanout = true,
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.release_timeline = data->output->out_timeline,
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.release_point = data->output->out_point,
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};
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wl_signal_emit_mutable(&buffer->events.output_sample, &sample_event);
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scene_buffer_sample(buffer, &sample_event, scene_output->output->event_loop);
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return SCANOUT_SUCCESS;
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}
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@ -2414,6 +2439,9 @@ bool wlr_scene_output_build_state(struct wlr_scene_output *scene_output,
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if (scene_output->in_timeline != NULL) {
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wlr_output_state_set_wait_timeline(state, scene_output->in_timeline,
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scene_output->in_point);
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scene_output->out_point++;
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wlr_output_state_set_signal_timeline(state, scene_output->out_timeline,
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scene_output->out_point);
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}
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scene_output_state_attempt_gamma(scene_output, state);
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