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layer-shell: add keyboard_interactivity.on_demand
Currently only background and bottom layers can have surfaces with normal focus semantics. Allow top and overlay layers to have these semantics too (instead of exclusive). Closes: https://github.com/swaywm/wlr-protocols/issues/32
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1 changed files with 23 additions and 2 deletions
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@ -25,7 +25,7 @@
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THIS SOFTWARE.
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</copyright>
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<interface name="zwlr_layer_shell_v1" version="3">
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<interface name="zwlr_layer_shell_v1" version="4">
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<description summary="create surfaces that are layers of the desktop">
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Clients can use this interface to assign the surface_layer role to
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wl_surfaces. Such surfaces are assigned to a "layer" of the output and
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@ -100,7 +100,7 @@
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</request>
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</interface>
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<interface name="zwlr_layer_surface_v1" version="3">
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<interface name="zwlr_layer_surface_v1" version="4">
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<description summary="layer metadata interface">
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An interface that may be implemented by a wl_surface, for surfaces that
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are designed to be rendered as a layer of a stacked desktop-like
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@ -243,6 +243,27 @@
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prompt.
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</description>
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</entry>
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<entry name="on_demand" value="2" since="4">
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<description summary="request regular keyboard focus semantics">
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This requests the compositor to allow this surface to be focused and
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unfocused by the user in an implementation-defined manner. The user
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should be able to unfocus this surface even regardless of the layer
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it is on.
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Typically, the compositor will want to use its normal mechanism to
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manage keyboard focus between layer shell surfaces with this setting
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and regular toplevels on the desktop layer (e.g. click to focus).
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Nevertheless, it is possible for a compositor to require a special
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interaction to focus or unfocus layer shell surfaces (e.g. requiring
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a click even if focus follows the mouse normally, or providing a
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keybinding to switch focus between layers).
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This setting is mainly intended for desktop shell components (e.g.
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panels) that allow keyboard interaction. Using this option can allow
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implementing a desktop shell that can be fully usable without the
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mouse.
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</description>
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</entry>
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</enum>
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<request name="set_keyboard_interactivity">
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