Allows checking if the endpoints are still valid before releasing the
acquisition. Sometimes the endpoints are destroyed before the link, and
releasing acquisition is not needed. There is no way to check that with raw
pointers.
This adds WP_SESSION_ITEM_FEATURE_ACTIVE and WP_SESSION_ITEM_FEATURE_EXPORTED
features, so _activate and _export APIs have been removed. Modules and unit
tests have also been updated.
It is inevitable to avoid setting PIPEWIRE_DEBUG, because the
log.level from client.conf will kick in and change the pipewire log
level when the pw_context is created. PIPEWIRE_DEBUG is the only
way to override.
* skip the shebang before loading the file in the interpreter,
as # is not a valid lua comment
* allow loading scripts with a relative path in interactive mode
The advantage is that luaL_tolstring behaves the same as the native lua
tostring() function, while lua_tostring() does not. In particular, boolean
values are converted properly to "true" and "false" now, while they were
not converted with lua_tostring()
Add a unit test too
When we convert from a lua table to a GVariant dictionary, it is not
possible to maintain the hybrid string & integer keys approach that Lua
has for tables, so we convert all keys to strings and a table becomes a{sv}
When we convert back from a{sv} to a table, it is desirable to get back
the integer keys wherever possible.
The use case is to pass "arrays" (i.e. tables with integer keys) from
the configuration files to the lua scripts, without losing the properties
of the "array"
with ISOLATE_ENV, it isolates the global environment between scripts
just like it did before; without it, it uses a common environment
with MINIMAL_STD, it restricts even further the available library
functions; useful for configuration files that don't need to do
actual scripting, just to define some tables
The component loader is a more generic and extensible mechanism
of loading components; modules are one type of component...
The idea is to make scripts and config files also be components,
loaded by plugins that inherit WpComponentLoader
* use the activate/deactivate system from WpObject,
which allows async activation and error reporting
* drop 'module' property, use 'core' from WpObject