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When gl_renderer_display_create() fails, do not change the compositor capabilities. The compositor may not abort when that happens, it may simply decide to fallback to another renderer. So setting anything on failure is wrong. Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com> |
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| .. | ||
| egl-glue.c | ||
| fragment.glsl | ||
| gl-renderer-internal.h | ||
| gl-renderer.c | ||
| gl-renderer.h | ||
| gl-shader-config-color-transformation.c | ||
| gl-shaders.c | ||
| gl-utils.c | ||
| meson.build | ||
| vertex.glsl | ||