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In order to start the repaint loop, the Wayland backend tries to damage the full SHM buffer, but doesn't actually damage the full area if we have a frame. Store the buffer's width and height alongside the buffer itself, so we can damage the full area when required. Signed-off-by: Daniel Stone <daniels@collabora.com> |
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| .. | ||
| meson.build | ||
| wayland.c | ||