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On weston_output_repaint(), we have: output_assign_planes(output); ... output->repaint(output); output_assign_planes() avoids calling output->assign_planes() when output->disable_planes > 0. This brings a few complications to backends, because they can't rely on the repaint loop starting from a certain function: sometimes it starts from assign_planes(), others from repaint(). Let's be more consistent: always call assign_planes() and let backends handle output->disable_planes. Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com> |
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