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Before the creation of the EXT_texture_storage extension, OES_required_internalformat used to guarantee minimal FBO and texture precisions to OpenGL ES 1 and 2 implementations using sized internal formats. Note that new external format and type combinations (like for instance GL_RGB and GL_UNSIGNED_BYTE for the GL_RGB565 sized internal format) should be available when OES_required_internalformat is supported. This isn't supported by this wrapper for now because of the implicit conversion in gl_texture_2d_init() that forces a specific type when EXT_texture_storage isn't available. Signed-off-by: Loïc Molinari <loic.molinari@collabora.com> |
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| .. | ||
| egl-glue.c | ||
| fragment.glsl | ||
| gl-renderer-internal.h | ||
| gl-renderer.c | ||
| gl-renderer.h | ||
| gl-shader-config-color-transformation.c | ||
| gl-shaders.c | ||
| gl-utils.c | ||
| meson.build | ||
| vertex.glsl | ||