weston/libweston/renderer-gl
Derek Foreman 71079ffd1a renderers: Make flush_damage take a weston_paint_node
Currently we're passing in a surface, a buffer, and an output. All of
these things are available in the paint node.

Further, if we pass in the paint node directly, we don't have to walk
a list of paint nodes to figure out if the texture is used in the
upcoming repaint.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2024-06-11 09:23:27 +00:00
..
egl-glue.c gl-renderer: use pixel_format_info instead of drm fourccs 2023-01-29 14:47:03 +01:00
fragment.glsl gl-renderer: Batch paint node's draw calls in fan debug mode 2024-06-04 17:24:12 +00:00
gl-renderer-internal.h gl-renderer: Define attrib array locations in an enum 2024-06-04 17:24:12 +00:00
gl-renderer.c renderers: Make flush_damage take a weston_paint_node 2024-06-11 09:23:27 +00:00
gl-renderer.h gl-renderer: support automatically downloading FBO renderbuffers 2023-06-09 15:37:09 +00:00
gl-shader-config-color-transformation.c color: add support to parametric curves in weston_color_curve 2024-03-26 11:23:26 +00:00
gl-shaders.c gl-renderer: Define attrib array locations in an enum 2024-06-04 17:24:12 +00:00
meson.build gl-renderer: implement 3 x 1D LUT color pre-curve 2021-06-21 14:36:33 +00:00
vertex.glsl gl-renderer: Batch paint node's draw calls in fan debug mode 2024-06-04 17:24:12 +00:00