weston/libweston/renderer-gl
Derek Foreman cc2a85cb59 trace: Add flow as an annotation and use it for paint nodes
Annotations give us a more generic way to incorporate flows into our
perfetto traces.

This will eventually let us remove some _FLOW() variants of our trace
macros.

It also lets us have multiple flows through the same function/annotation.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2026-05-21 16:45:31 -05:00
..
egl-glue.c gl-renderer: add function to query supported rendering formats 2025-09-02 13:34:00 +00:00
fragment.glsl renderer-gl: implement blend shader 2026-04-08 21:55:45 +00:00
gl-renderer-internal.h renderer-gl: Add Perfetto debug annotations for shader configs 2026-05-05 08:59:21 -05:00
gl-renderer.c trace: Add flow as an annotation and use it for paint nodes 2026-05-21 16:45:31 -05:00
gl-renderer.h gl-renderer: add function to query supported rendering formats 2025-09-02 13:34:00 +00:00
gl-shader-config-color-transformation.c color: rename to_shaper_plus_3dlut() to to_clut() 2026-05-13 10:21:33 +03:00
gl-shaders.c trace: Add flow as an annotation and use it for paint nodes 2026-05-21 16:45:31 -05:00
gl-utils.c gl-renderer: Disable texture validity checks by default 2026-02-13 17:04:05 +00:00
meson.build gl-renderer: Move utilities to new file gl-utils.c 2025-02-06 08:42:56 +00:00
vertex.glsl gl-renderer: Remove sub-mesh wireframe coloring 2024-07-04 14:15:04 +00:00