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When we first see a buffer attached, we create a weston_buffer for it. The weston_buffer doesn't contain any useful information in and of itself; that's left to renderers to populate later. Switch this to doing it in the core at the first opportunity, at least for SHM and dmabuf buffers; EGL buffers will follow in the next commit. Signed-off-by: Daniel Stone <daniels@collabora.com> |
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| .. | ||
| egl-glue.c | ||
| fragment.glsl | ||
| gl-renderer-internal.h | ||
| gl-renderer.c | ||
| gl-renderer.h | ||
| gl-shader-config-color-transformation.c | ||
| gl-shaders.c | ||
| meson.build | ||
| vertex.glsl | ||