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This commit gets rid of libc's abort() usage in the test suite using test asserts instead. Asserts run in the server as plugins aren't converted because they are shared between server and client. Co-authored-by: Daniel Stone <daniels@collabora.com> Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
152 lines
4.5 KiB
C
152 lines
4.5 KiB
C
/*
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* Copyright © 2020 Collabora, Ltd.
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial
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* portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include "config.h"
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#include <stdio.h>
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#include <string.h>
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#include <sys/mman.h>
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#include "weston-test-client-helper.h"
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#include "weston-test-fixture-compositor.h"
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#include "weston-test-assert.h"
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#define TRANSFORM(x) WL_OUTPUT_TRANSFORM_ ## x, #x
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#define RENDERERS(s, t) \
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{ \
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.renderer = WESTON_RENDERER_PIXMAN, \
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.scale = s, \
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.transform = WL_OUTPUT_TRANSFORM_ ## t, \
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.transform_name = #t, \
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.meta.name = "pixman " #s " " #t, \
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}, \
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{ \
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.renderer = WESTON_RENDERER_GL, \
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.scale = s, \
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.transform = WL_OUTPUT_TRANSFORM_ ## t, \
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.transform_name = #t, \
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.meta.name = "GL " #s " " #t, \
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}
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struct setup_args {
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struct fixture_metadata meta;
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enum weston_renderer_type renderer;
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int scale;
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enum wl_output_transform transform;
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const char *transform_name;
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};
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static const struct setup_args my_setup_args[] = {
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RENDERERS(1, NORMAL),
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RENDERERS(2, 90),
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};
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static enum test_result_code
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fixture_setup(struct weston_test_harness *harness, const struct setup_args *arg)
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{
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struct compositor_setup setup;
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/* The width and height are chosen to produce 324x240 framebuffer, to
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* emulate keeping the video mode constant.
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* This resolution is divisible by 2 and 3.
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* Headless multiplies the given size by scale.
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*/
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compositor_setup_defaults(&setup);
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setup.renderer = arg->renderer;
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setup.width = 324 / arg->scale;
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setup.height = 240 / arg->scale;
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setup.scale = arg->scale;
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setup.transform = arg->transform;
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setup.shell = SHELL_TEST_DESKTOP;
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return weston_test_harness_execute_as_client(harness, &setup);
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}
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DECLARE_FIXTURE_SETUP_WITH_ARG(fixture_setup, my_setup_args, meta);
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struct buffer_args {
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int scale;
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enum wl_output_transform transform;
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const char *transform_name;
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};
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static const struct buffer_args my_buffer_args[] = {
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/* { 1, TRANSFORM(NORMAL) }, done in output-transforms-test.c */
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{ 1, TRANSFORM(90) },
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{ 1, TRANSFORM(180) },
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{ 1, TRANSFORM(270) },
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{ 1, TRANSFORM(FLIPPED) },
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{ 1, TRANSFORM(FLIPPED_90) },
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{ 1, TRANSFORM(FLIPPED_180) },
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{ 1, TRANSFORM(FLIPPED_270) },
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{ 2, TRANSFORM(NORMAL) },
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/* { 2, TRANSFORM(90) }, done in output-transforms-test.c */
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{ 2, TRANSFORM(180) },
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{ 2, TRANSFORM(FLIPPED) },
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{ 3, TRANSFORM(NORMAL) },
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{ 3, TRANSFORM(FLIPPED_90) },
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};
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TEST_P(buffer_transform, my_buffer_args)
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{
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const struct buffer_args *bargs = data;
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const struct setup_args *oargs;
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struct client *client;
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bool match;
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char *refname;
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int ret;
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oargs = &my_setup_args[get_test_fixture_index()];
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ret = asprintf(&refname, "output_%d-%s_buffer_%d-%s",
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oargs->scale, oargs->transform_name,
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bargs->scale, bargs->transform_name);
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test_assert_int_gt(ret, 0);
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testlog("%s: %s\n", get_test_name(), refname);
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/*
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* NOTE! The transform set below is a lie.
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* Take that into account when analyzing screenshots.
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*/
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client = create_client();
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client->surface = create_test_surface(client);
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client->surface->width = 10000; /* used only for damage */
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client->surface->height = 10000;
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client->surface->buffer = client_buffer_from_image_file(client,
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"basic-test-card",
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bargs->scale);
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wl_surface_set_buffer_scale(client->surface->wl_surface, bargs->scale);
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wl_surface_set_buffer_transform(client->surface->wl_surface,
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bargs->transform);
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move_client(client, 19, 19);
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match = verify_screen_content(client, refname, 0, NULL, 0, NULL);
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test_assert_true(match);
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client_destroy(client);
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free(refname);
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}
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