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Potential failures when creating the EGL image could cause an incorrect number of num images (num_planes > num_images). With this change egl_image_unref() requires an additional check to avoid any potential NULL derefs when cleaning up. We do it straight in egl_image_unref() instead of adding guards all over the necessary parts. Signed-off-by: Marius Vlad <marius.vlad@collabora.com> |
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| .. | ||
| egl-glue.c | ||
| fragment.glsl | ||
| gl-renderer-internal.h | ||
| gl-renderer.c | ||
| gl-renderer.h | ||
| gl-shader-config-color-transformation.c | ||
| gl-shaders.c | ||
| meson.build | ||
| vertex.glsl | ||