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It's the same as buffer->direct_display essentially 100% of the time, except maybe if someone set weston_direct on a single-pixel-buffer, but that's madness. Just drop it entirely, and let the only existing reader of the variable get it from the buffer directly. Signed-off-by: Derek Foreman <derek.foreman@collabora.com> |
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| .. | ||
| meson.build | ||
| vulkan-pipeline.c | ||
| vulkan-pixel-format.c | ||
| vulkan-renderer-internal.h | ||
| vulkan-renderer.c | ||
| vulkan-renderer.h | ||
| vulkan_fragment_shader.frag | ||
| vulkan_vertex_shader_surface.vert | ||
| vulkan_vertex_shader_texcoord.vert | ||