weston/libweston/renderer-vulkan
Derek Foreman 59e2a111fa compositor: Remove is_direct from paint node
It's the same as buffer->direct_display essentially 100% of the time,
except maybe if someone set weston_direct on a single-pixel-buffer, but
that's madness.

Just drop it entirely, and let the only existing reader of the variable
get it from the buffer directly.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2025-10-16 10:25:42 -05:00
..
meson.build libweston: Vulkan renderer 2025-05-23 20:36:05 +01:00
vulkan-pipeline.c libweston: Vulkan renderer 2025-05-23 20:36:05 +01:00
vulkan-pixel-format.c vulkan-renderer: Add query to populate shm formats 2025-09-08 12:02:11 +01:00
vulkan-renderer-internal.h vulkan-renderer: Add query to populate shm formats 2025-09-08 12:02:11 +01:00
vulkan-renderer.c compositor: Remove is_direct from paint node 2025-10-16 10:25:42 -05:00
vulkan-renderer.h backend-drm: use dmabuf renderbuffer for Vulkan 2025-09-12 18:04:57 +01:00
vulkan_fragment_shader.frag libweston: Vulkan renderer 2025-05-23 20:36:05 +01:00
vulkan_vertex_shader_surface.vert libweston: Vulkan renderer 2025-05-23 20:36:05 +01:00
vulkan_vertex_shader_texcoord.vert libweston: Vulkan renderer 2025-05-23 20:36:05 +01:00