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Instead of pre-creating a fade-out view that's sort of left half-mapped around in the scene graph, create the view only when we need it, and use the helpers to make sure that the damage is correctly handled. Signed-off-by: Daniel Stone <daniels@collabora.com> |
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| .. | ||
| input-panel.c | ||
| meson.build | ||
| shell.c | ||
| shell.h | ||