weston/libweston/renderer-vulkan
Robert Mader e9fc189189 paint-node: Consider view-alpha for is_fully_opaque
In order to be more in line with weston_view_is_opaque() - which we
use in most cases to set the value - and ensure the expectations of
existing places in the code are honored, see usages in both
draw_paint_node() implementations.

An exception here are holes - these always need to get painted as fully
opaque in the renderer path.

Signed-off-by: Robert Mader <robert.mader@collabora.com>
2025-10-17 15:06:11 +02:00
..
meson.build libweston: Vulkan renderer 2025-05-23 20:36:05 +01:00
vulkan-pipeline.c libweston: Vulkan renderer 2025-05-23 20:36:05 +01:00
vulkan-pixel-format.c vulkan-renderer: Add query to populate shm formats 2025-09-08 12:02:11 +01:00
vulkan-renderer-internal.h vulkan-renderer: Add query to populate shm formats 2025-09-08 12:02:11 +01:00
vulkan-renderer.c paint-node: Consider view-alpha for is_fully_opaque 2025-10-17 15:06:11 +02:00
vulkan-renderer.h backend-drm: use dmabuf renderbuffer for Vulkan 2025-09-12 18:04:57 +01:00
vulkan_fragment_shader.frag libweston: Vulkan renderer 2025-05-23 20:36:05 +01:00
vulkan_vertex_shader_surface.vert libweston: Vulkan renderer 2025-05-23 20:36:05 +01:00
vulkan_vertex_shader_texcoord.vert libweston: Vulkan renderer 2025-05-23 20:36:05 +01:00