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In order to be more in line with weston_view_is_opaque() - which we use in most cases to set the value - and ensure the expectations of existing places in the code are honored, see usages in both draw_paint_node() implementations. An exception here are holes - these always need to get painted as fully opaque in the renderer path. Signed-off-by: Robert Mader <robert.mader@collabora.com> |
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| .. | ||
| meson.build | ||
| vulkan-pipeline.c | ||
| vulkan-pixel-format.c | ||
| vulkan-renderer-internal.h | ||
| vulkan-renderer.c | ||
| vulkan-renderer.h | ||
| vulkan_fragment_shader.frag | ||
| vulkan_vertex_shader_surface.vert | ||
| vulkan_vertex_shader_texcoord.vert | ||