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Use the blending to output color space transformation when blitting from the shadow to a framebuffer. This allows the blending and output color spaces to differ as long as shadow is used, in case a backend does not off-load the color transformation. Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com> |
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| .. | ||
| egl-glue.c | ||
| fragment.glsl | ||
| gl-renderer-internal.h | ||
| gl-renderer.c | ||
| gl-renderer.h | ||
| gl-shader-config-color-transformation.c | ||
| gl-shaders.c | ||
| meson.build | ||
| vertex.glsl | ||