weston/libweston/renderer-gl
Pekka Paalanen b12d4fcb53 gl-renderer: color transform in blit_shadow_to_output()
Use the blending to output color space transformation when blitting from
the shadow to a framebuffer.

This allows the blending and output color spaces to differ as long as
shadow is used, in case a backend does not off-load the color
transformation.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-06-21 14:36:33 +00:00
..
egl-glue.c gl-renderer: Move EGL display creation to egl-glue.c 2020-02-18 18:11:26 +13:00
fragment.glsl gl-renderer: implement SHADER_COLOR_CURVE_LUT_3x1D 2021-06-21 14:36:33 +00:00
gl-renderer-internal.h gl-renderer: implement 3 x 1D LUT color pre-curve 2021-06-21 14:36:33 +00:00
gl-renderer.c gl-renderer: color transform in blit_shadow_to_output() 2021-06-21 14:36:33 +00:00
gl-renderer.h gl-renderer: Replace pbuffer-create args with struct 2020-03-20 15:25:24 +00:00
gl-shader-config-color-transformation.c gl-renderer: implement 3 x 1D LUT color pre-curve 2021-06-21 14:36:33 +00:00
gl-shaders.c gl-renderer: implement SHADER_COLOR_CURVE_LUT_3x1D 2021-06-21 14:36:33 +00:00
meson.build gl-renderer: implement 3 x 1D LUT color pre-curve 2021-06-21 14:36:33 +00:00
vertex.glsl gl-renderer: move vertex shader into new file 2021-02-25 13:16:02 +02:00