weston/libweston/renderer-vulkan
Leandro Ribeiro 56f1793f76 backend-drm: add support for KMS devices with only coverage blend mode
The majority of KMS devices support pre-multiplied encoded framebuffers.
But a few of them don't. This adds support for such devices.

In-shader blending is required for this, and it shouldn't work on
devices that don't support it. For now this works only with the
GL-renderer.

Note: this should never work with test quirks
gl_force_full_redraw_of_shadow_fb and blending_impl ==
WESTON_BLENDING_IMPL_FF.

Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
2026-06-16 16:45:20 +03:00
..
meson.build libweston: Vulkan renderer 2025-05-23 20:36:05 +01:00
vulkan-pipeline.c vulkan-renderer: support fragment debug binding 2025-10-28 07:43:53 +00:00
vulkan-pixel-format.c vulkan-renderer: Add query to populate shm formats 2025-09-08 12:02:11 +01:00
vulkan-renderer-internal.h compositor: rename struct weston_paint_node member view_alpha to alpha 2026-06-08 16:59:34 +03:00
vulkan-renderer.c backend-drm: add support for KMS devices with only coverage blend mode 2026-06-16 16:45:20 +03:00
vulkan-renderer.h backend-drm: use dmabuf renderbuffer for Vulkan 2025-09-12 18:04:57 +01:00
vulkan_fragment_shader.frag compositor: rename struct weston_paint_node member view_alpha to alpha 2026-06-08 16:59:34 +03:00
vulkan_vertex_shader_surface.vert libweston: Vulkan renderer 2025-05-23 20:36:05 +01:00
vulkan_vertex_shader_texcoord.vert libweston: Vulkan renderer 2025-05-23 20:36:05 +01:00