weston/libweston/renderer-gl
Derek Foreman b80d4f4c8d gl-renderer: Use calculated opaque region instead raw opaque region
These should effectively be the same, thought the one we've calculated
may be clipped with the scissor. The end result of the math should be
identical.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2024-06-11 09:23:27 +00:00
..
egl-glue.c gl-renderer: use pixel_format_info instead of drm fourccs 2023-01-29 14:47:03 +01:00
fragment.glsl gl-renderer: Batch paint node's draw calls in fan debug mode 2024-06-04 17:24:12 +00:00
gl-renderer-internal.h gl-renderer: Define attrib array locations in an enum 2024-06-04 17:24:12 +00:00
gl-renderer.c gl-renderer: Use calculated opaque region instead raw opaque region 2024-06-11 09:23:27 +00:00
gl-renderer.h gl-renderer: support automatically downloading FBO renderbuffers 2023-06-09 15:37:09 +00:00
gl-shader-config-color-transformation.c color: add support to parametric curves in weston_color_curve 2024-03-26 11:23:26 +00:00
gl-shaders.c gl-renderer: Define attrib array locations in an enum 2024-06-04 17:24:12 +00:00
meson.build gl-renderer: implement 3 x 1D LUT color pre-curve 2021-06-21 14:36:33 +00:00
vertex.glsl gl-renderer: Batch paint node's draw calls in fan debug mode 2024-06-04 17:24:12 +00:00