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So, turns out the GL implementation is allowed to destroy EGLImage sources if this isn't set. Apparently none we've ever been tested on do this, but it looks like we should be setting this anyway. Signed-off-by: Derek Foreman <derek.foreman@collabora.com> |
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| .. | ||
| egl-glue.c | ||
| fragment.glsl | ||
| gl-renderer-internal.h | ||
| gl-renderer.c | ||
| gl-renderer.h | ||
| gl-shader-config-color-transformation.c | ||
| gl-shaders.c | ||
| meson.build | ||
| vertex.glsl | ||