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This adds a test that tries to simulate a simple game loop that would
be like this:
while (1) {
draw_something();
eglSwapBuffers();
}
In this case the test is relying on eglSwapBuffers to throttle to a
sensible frame rate.
The test then verifies that only 2 EGL buffers are used. This is done
via a new request and event in the wayland-test protocol.
Currently this causes 3 buffers to be created because the release
event generated by the swap buffers is not processed by Mesa until it
blocks for the frame complete event in the next swap buffers call, but
that is too late.
This can be fixed in Mesa by issuing a sync request after the swap
buffers and blocking on it before deciding whether to allocate a new
buffer.
62 lines
2.4 KiB
XML
62 lines
2.4 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<protocol name="wl_test">
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<copyright>
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Copyright © 2012 Intel Corporation
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Permission to use, copy, modify, distribute, and sell this
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software and its documentation for any purpose is hereby granted
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without fee, provided that the above copyright notice appear in
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all copies and that both that copyright notice and this permission
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notice appear in supporting documentation, and that the name of
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the copyright holders not be used in advertising or publicity
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pertaining to distribution of the software without specific,
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written prior permission. The copyright holders make no
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representations about the suitability of this software for any
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purpose. It is provided "as is" without express or implied
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warranty.
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THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS
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SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
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FITNESS, IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY
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SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN
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AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
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ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF
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THIS SOFTWARE.
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</copyright>
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<interface name="wl_test" version="1">
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<request name="move_surface">
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<arg name="surface" type="object" interface="wl_surface"/>
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<arg name="x" type="int"/>
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<arg name="y" type="int"/>
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</request>
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<request name="move_pointer">
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<arg name="x" type="int"/>
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<arg name="y" type="int"/>
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</request>
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<request name="send_button">
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<arg name="button" type="int"/>
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<arg name="state" type="uint"/>
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</request>
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<request name="activate_surface">
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<arg name="surface" type="object" interface="wl_surface" allow-null="true"/>
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</request>
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<request name="send_key">
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<arg name="key" type="uint"/>
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<arg name="state" type="uint"/>
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</request>
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<event name="pointer_position">
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<arg name="x" type="fixed"/>
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<arg name="y" type="fixed"/>
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</event>
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<request name="get_n_egl_buffers">
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<!-- causes a n_egl_buffers event to be sent which reports how many
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buffer objects are live for the client -->
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</request>
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<event name="n_egl_buffers">
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<arg name="n" type="uint"/>
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</event>
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</interface>
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</protocol>
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