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This is not strictly always necessary depending on the implementation, so the extension requirement can be made optional. Also improve its usage by first checking whether the dedicated allocation is preferred/required by the driver, before importing with dedicated allocation. Signed-off-by: Erico Nunes <nunes.erico@gmail.com> |
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| .. | ||
| meson.build | ||
| vulkan-pipeline.c | ||
| vulkan-pixel-format.c | ||
| vulkan-renderer-internal.h | ||
| vulkan-renderer.c | ||
| vulkan-renderer.h | ||
| vulkan_fragment_shader.frag | ||
| vulkan_vertex_shader_surface.vert | ||
| vulkan_vertex_shader_texcoord.vert | ||