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The channel ordering system currently proposes to swizzle components in the fragment shader for a few combinations. This commit replaces this system with texture swizzling parameters in order to support all the possible combinations in a more efficient way. This will allow to easily add a lot more formats and as a nice side effect to force components to 0 or 1, which is useful for opaque formats. Signed-off-by: Loïc Molinari <loic.molinari@collabora.com> |
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| .. | ||
| egl-glue.c | ||
| fragment.glsl | ||
| gl-renderer-internal.h | ||
| gl-renderer.c | ||
| gl-renderer.h | ||
| gl-shader-config-color-transformation.c | ||
| gl-shaders.c | ||
| gl-utils.c | ||
| meson.build | ||
| vertex.glsl | ||