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Let's be more more specific and rename the renderer interface function that returns the supported dma-buf formats. I.e. if we pass a dma-buf with one of these formats for the renderer, it should be able to import it. Next we'll introduce a function to query the rendering formats from the renderer, so this distinction is important. Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com> |
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| .. | ||
| meson.build | ||
| vulkan-pipeline.c | ||
| vulkan-pixel-format.c | ||
| vulkan-renderer-internal.h | ||
| vulkan-renderer.c | ||
| vulkan-renderer.h | ||
| vulkan_fragment_shader.frag | ||
| vulkan_vertex_shader_surface.vert | ||
| vulkan_vertex_shader_texcoord.vert | ||