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This pointer is the same for the life of the view, even if the matrix changes. This is a last pedantic step towards preventing renderers from directly accessing a weston_view. Signed-off-by: Derek Foreman <derek.foreman@collabora.com> |
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| .. | ||
| meson.build | ||
| vulkan-pipeline.c | ||
| vulkan-pixel-format.c | ||
| vulkan-renderer-internal.h | ||
| vulkan-renderer.c | ||
| vulkan-renderer.h | ||
| vulkan_fragment_shader.frag | ||
| vulkan_vertex_shader_surface.vert | ||
| vulkan_vertex_shader_texcoord.vert | ||