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The dmabuf allocator pulls in libgbm which lives inside Mesa and is built as a non-standalone part Mesa. This makes gl-renderer hard-wired to Mesa. The allocator is only used by an optional pipewire backend so make the allocator optional too. Signed-off-by: Tomek Bury <tomek.bury@gmail.com> |
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| .. | ||
| egl-glue.c | ||
| fragment.glsl | ||
| gl-renderer-internal.h | ||
| gl-renderer.c | ||
| gl-renderer.h | ||
| gl-shader-config-color-transformation.c | ||
| gl-shaders.c | ||
| meson.build | ||
| vertex.glsl | ||