weston/libweston/renderer-gl
Tomek Bury b14461b13b gl-renderer: make DMABUF allocator optional
The dmabuf allocator pulls in libgbm which lives inside Mesa and is built
as a non-standalone part Mesa. This makes gl-renderer hard-wired to Mesa.

The allocator is only used by an optional pipewire backend so make
the allocator optional too.

Signed-off-by: Tomek Bury <tomek.bury@gmail.com>
2024-12-03 13:41:50 +00:00
..
egl-glue.c shared/helpers.h: Migrate helpers.h to libweston 2024-11-25 11:26:35 +00:00
fragment.glsl gl-renderer: Fix limited range quantization 2024-07-25 19:03:01 +02:00
gl-renderer-internal.h shared/helpers.h: Migrate helpers.h to libweston 2024-11-25 11:26:35 +00:00
gl-renderer.c gl-renderer: make DMABUF allocator optional 2024-12-03 13:41:50 +00:00
gl-renderer.h gl-renderer: support automatically downloading FBO renderbuffers 2023-06-09 15:37:09 +00:00
gl-shader-config-color-transformation.c gl-renderer: Assume default GL texture unit 2024-07-29 14:20:43 +00:00
gl-shaders.c shared/helpers.h: Migrate helpers.h to libweston 2024-11-25 11:26:35 +00:00
meson.build gl-renderer: make DMABUF allocator optional 2024-12-03 13:41:50 +00:00
vertex.glsl gl-renderer: Remove sub-mesh wireframe coloring 2024-07-04 14:15:04 +00:00