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The Android backend provides basic EGL/GLES2 graphics, where everything is always composited. Overlays are not used. Input is stubbed, therefore there is no input yet. This adds the first C++ source file into Weston compositor. The Android gralloc and fb HAL glue code to the Android EGL library is in C++, and there is no way to access it from plain C. We have a simple wrapper to the required C++ class API. Android forces the C++ file name extension to .cpp. The android backend is compiled by default. However, all Android specific calls are protected with #ifdef ANDROID, so it will build also without Android headers. The binary produced without the Android build system is useless, but allows build-testing generic Weston changes. Therefore the android backend is not installed. Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
54 lines
1.7 KiB
C
54 lines
1.7 KiB
C
/*
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* Copyright © 2012 Collabora, Ltd.
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*
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* Permission to use, copy, modify, distribute, and sell this software and
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* its documentation for any purpose is hereby granted without fee, provided
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* that the above copyright notice appear in all copies and that both that
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* copyright notice and this permission notice appear in supporting
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* documentation, and that the name of the copyright holders not be used in
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* advertising or publicity pertaining to distribution of the software
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* without specific, written prior permission. The copyright holders make
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* no representations about the suitability of this software for any
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* purpose. It is provided "as is" without express or implied warranty.
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*
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* THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS
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* SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS, IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY
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* SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER
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* RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF
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* CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
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* CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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#ifndef ANDROID_FRAMEBUFFER_H
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#define ANDROID_FRAMEBUFFER_H
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#include <EGL/egl.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct android_framebuffer {
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EGLNativeWindowType native_window;
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int width;
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int height;
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int format;
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float xdpi;
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float ydpi;
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float refresh_rate;
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void *priv;
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};
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void
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android_framebuffer_destroy(struct android_framebuffer *fb);
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struct android_framebuffer *
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android_framebuffer_create(void);
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#ifdef __cplusplus
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} /* extern "C" */
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#endif
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#endif /* ANDROID_FRAMEBUFFER_H */
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