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Tracking the view's plane in the paint node in this way is a step towards inflicting plane damage from paint node update during the output repaint, instead of manually doing weston_view_damage_below(). We remove view->plane entirely and do all access through pnodes. Signed-off-by: Derek Foreman <derek.foreman@collabora.com> |
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| .. | ||
| egl-glue.c | ||
| fragment.glsl | ||
| gl-renderer-internal.h | ||
| gl-renderer.c | ||
| gl-renderer.h | ||
| gl-shader-config-color-transformation.c | ||
| gl-shaders.c | ||
| meson.build | ||
| vertex.glsl | ||