mirror of
https://gitlab.freedesktop.org/wayland/weston.git
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Output color effects are applied to the whole output scenegraph. It depends on color-management being disabled, as the color effects are applied in sRGB content. For now we added only a few accessibility options: color inversion, deuteranopia, protanopia and tritanopia CVD correction. Note that surfaces presented on outputs that contains a color effect can't be used for direct scanout (i.e. bypass composition and offloading to KMS overlay planes). The color effect is applied in our GL-renderer. Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
196 lines
4.7 KiB
C
196 lines
4.7 KiB
C
/*
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* Copyright 2025 Collabora, Ltd.
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial
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* portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#pragma once
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include <stdbool.h>
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#include <math.h>
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#include <libweston/linalg-types.h>
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/* ================= 3-vectors and 3x3 matrices ============== */
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/** Construct a column vector from elements */
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#define WESTON_VEC3F(x, y, z) ((struct weston_vec3f){ .el = { (x), (y), (z) }})
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/** Construct the [0, 0, 0]^T vector */
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#define WESTON_VEC3F_ZERO ((struct weston_vec3f){ .el = {}})
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/** Construct matrix from elements a{row}{column} */
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#define WESTON_MAT3F(a00, a01, a02, \
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a10, a11, a12, \
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a20, a21, a22) \
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((struct weston_mat3f){ .colmaj = { \
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a00, a10, a20, \
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a01, a11, a21, \
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a02, a12, a22, \
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}})
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/** Construct the identity 3x3 matrix */
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#define WESTON_MAT3F_IDENTITY \
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((struct weston_mat3f){ .colmaj = { \
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1.0f, 0.0f, 0.0f, \
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0.0f, 1.0f, 0.0f, \
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0.0f, 0.0f, 1.0f, \
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}})
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/** Construct a diagonal matrix */
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static inline struct weston_mat3f
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weston_m3f_diag(struct weston_vec3f d)
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{
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return WESTON_MAT3F(
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d.x, 0.0f, 0.0f,
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0.0f, d.y, 0.0f,
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0.0f, 0.0f, d.z);
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}
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/** Copy the top-left 3x3 from 4x4 */
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static inline struct weston_mat3f
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weston_m3f_from_m4f_xyz(struct weston_mat4f M)
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{
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return WESTON_MAT3F(
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M.col[0].el[0], M.col[1].el[0], M.col[2].el[0],
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M.col[0].el[1], M.col[1].el[1], M.col[2].el[1],
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M.col[0].el[2], M.col[1].el[2], M.col[2].el[2]
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);
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}
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/** Drop w from vec4f */
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static inline struct weston_vec3f
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weston_v3f_from_v4f_xyz(struct weston_vec4f v)
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{
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return WESTON_VEC3F(v.x, v.y, v.z);
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}
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/** 3-vector dot product */
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static inline float
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weston_v3f_dot_v3f(struct weston_vec3f a, struct weston_vec3f b)
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{
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return a.x * b.x + a.y * b.y + a.z * b.z;
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}
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/**
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* Matrix infinity-norm
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*
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* http://www.netlib.org/lapack/lug/node75.html
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*/
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static inline float
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weston_m3f_inf_norm(struct weston_mat3f M)
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{
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unsigned row;
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double infnorm = -1.0;
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for (row = 0; row < 3; row++) {
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unsigned col;
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double sum = 0.0;
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for (col = 0; col < 3; col++)
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sum += fabsf(M.col[col].el[row]);
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if (infnorm < sum)
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infnorm = sum;
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}
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return infnorm;
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}
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/** Transpose 3x3 matrix */
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static inline struct weston_mat3f
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weston_m3f_transpose(struct weston_mat3f M)
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{
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struct weston_mat3f R;
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unsigned i, j;
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for (i = 0; i < 3; i++)
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for (j = 0; j < 3; j++)
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R.col[j].el[i] = M.col[i].el[j];
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return R;
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}
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/** Matrix-vector multiplication A * b */
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static inline struct weston_vec3f
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weston_m3f_mul_v3f(struct weston_mat3f A, struct weston_vec3f b)
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{
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struct weston_vec3f result;
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unsigned r;
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for (r = 0; r < 3; r++) {
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struct weston_vec3f row =
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WESTON_VEC3F(A.col[0].el[r], A.col[1].el[r], A.col[2].el[r]);
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result.el[r] = weston_v3f_dot_v3f(row, b);
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}
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return result;
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}
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/** Matrix multiplication A * B */
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static inline struct weston_mat3f
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weston_m3f_mul_m3f(struct weston_mat3f A, struct weston_mat3f B)
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{
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struct weston_mat3f result;
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unsigned c;
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for (c = 0; c < 3; c++)
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result.col[c] = weston_m3f_mul_v3f(A, B.col[c]);
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return result;
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}
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/** Element-wise matrix subtraction A - B */
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static inline struct weston_mat3f
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weston_m3f_sub_m3f(struct weston_mat3f A, struct weston_mat3f B)
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{
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struct weston_mat3f R;
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unsigned i;
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for (i = 0; i < 3 * 3; i++)
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R.colmaj[i] = A.colmaj[i] - B.colmaj[i];
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return R;
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}
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/** Element-wise scalar multiplication */
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static inline struct weston_mat3f
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weston_m3f_mul_scalar(struct weston_mat3f M, float scalar)
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{
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struct weston_mat3f R;
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unsigned i;
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for (i = 0; i < 3 * 3; i++)
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R.colmaj[i] = scalar * M.colmaj[i];
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return R;
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}
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bool
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weston_m3f_invert(struct weston_mat3f *out, struct weston_mat3f M);
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#ifdef __cplusplus
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}
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#endif
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