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When we analyze and accumulate damage prior to repainting, we need to accumulate damage per plane, so that whatever damage a surface contributes is accumulated in the plane that it's assigned to. Before, we would always accumulate damge in the primary plane, which caused repaints in the primary plane whenever a surface in a sprite or framebuffer was damaged. Eliminating this repaint is a big win for cases where we pageflip to a client surface or use a sprite overlay. This also prepares for fixing the missing cursor updates, since we now track damage to the cursor surface in a dedicated sprite plane. |
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| clients | ||
| data | ||
| protocol | ||
| shared | ||
| src | ||
| tests | ||
| wcap | ||
| .gitignore | ||
| autogen.sh | ||
| configure.ac | ||
| COPYING | ||
| Makefile.am | ||
| README | ||
| weston.ini | ||
Weston Weston is the reference implementation of a Wayland compositor, and a useful compositor in its own right. Weston has various backends that lets it run on Linux kernel modesetting and evdev input as well as under X11. Weston ships with a few example clients, from simple clients that demonstrate certain aspects of the protocol to more complete clients and a simplistic toolkit. There is also a quite capable terminal emulator (weston-terminal) and an toy/example desktop shell. Finally, weston also provides integration with the Xorg server and can pull X clients into the Wayland desktop and act as a X window manager. Refer to http://wayland.freedesktop.org/building.html for buiding weston and its dependencies.