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Iterate paint nodes instead of the global view list. Right now this does not change behavior. This is a step towards using per-output view lists that can then be optimized for the output in libweston core. Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com> |
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| .. | ||
| egl-glue.c | ||
| fragment.glsl | ||
| gl-renderer-internal.h | ||
| gl-renderer.c | ||
| gl-renderer.h | ||
| gl-shaders.c | ||
| meson.build | ||
| vertex.glsl | ||