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When gl_renderer_attach is called, surface->buffer_ref.buffer points to the buffer.
So if the surface state needs to be created, we have :
gl_renderer_attach -> get_surface_state -> gl_renderer_create_surface -> gl_renderer_attach
Fixes:
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||
|---|---|---|
| .. | ||
| egl-glue.c | ||
| fragment.glsl | ||
| gl-renderer-internal.h | ||
| gl-renderer.c | ||
| gl-renderer.h | ||
| gl-shader-config-color-transformation.c | ||
| gl-shaders.c | ||
| meson.build | ||
| vertex.glsl | ||