weston/libweston/renderer-gl
Loïc Molinari fff8dbd9b8 gl-renderer: Move clip_quad() to clipper
clip_quad() is a dedicated clipping function for quads that doesn't
depend on any GL renderer internal structures. It can be moved out to
the clipper to be called by both the renderer and the clipping test
client without having to duplicate code.

Signed-off-by: Loïc Molinari <loic.molinari@gmail.com>
2023-06-12 11:15:51 +00:00
..
egl-glue.c gl-renderer: use pixel_format_info instead of drm fourccs 2023-01-29 14:47:03 +01:00
fragment.glsl gl-renderer: Use highest precision for vertex shaders 2023-02-02 21:46:06 +00:00
gl-renderer-internal.h gl-renderer: Derive texcoords from position in the vertex shader 2023-06-12 11:15:51 +00:00
gl-renderer.c gl-renderer: Move clip_quad() to clipper 2023-06-12 11:15:51 +00:00
gl-renderer.h gl-renderer: support automatically downloading FBO renderbuffers 2023-06-09 15:37:09 +00:00
gl-shader-config-color-transformation.c gl-renderer: add matrix 2022-09-28 10:28:28 +00:00
gl-shaders.c gl-renderer: Derive texcoords from position in the vertex shader 2023-06-12 11:15:51 +00:00
meson.build gl-renderer: implement 3 x 1D LUT color pre-curve 2021-06-21 14:36:33 +00:00
vertex.glsl gl-renderer: Derive texcoords from position in the vertex shader 2023-06-12 11:15:51 +00:00