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Add support for creating surfaceless outputs and rendering to FBOs. The backend has to create FBOs with the create_fbo API and pass the resulting weston_renderbuffer handles to repaint_output. Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de> |
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| .. | ||
| egl-glue.c | ||
| fragment.glsl | ||
| gl-renderer-internal.h | ||
| gl-renderer.c | ||
| gl-renderer.h | ||
| gl-shader-config-color-transformation.c | ||
| gl-shaders.c | ||
| meson.build | ||
| vertex.glsl | ||