weston/libweston/renderer-gl
Philipp Zabel 5a40ebbbf1 gl-renderer: add FBO output support
Add support for creating surfaceless outputs and rendering to FBOs.

The backend has to create FBOs with the create_fbo API and pass the
resulting weston_renderbuffer handles to repaint_output.

Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
2023-06-09 09:21:31 +00:00
..
egl-glue.c gl-renderer: use pixel_format_info instead of drm fourccs 2023-01-29 14:47:03 +01:00
fragment.glsl gl-renderer: Use highest precision for vertex shaders 2023-02-02 21:46:06 +00:00
gl-renderer-internal.h gl-renderer: add FBO output support 2023-06-09 09:21:31 +00:00
gl-renderer.c gl-renderer: add FBO output support 2023-06-09 09:21:31 +00:00
gl-renderer.h gl-renderer: add FBO output support 2023-06-09 09:21:31 +00:00
gl-shader-config-color-transformation.c gl-renderer: add matrix 2022-09-28 10:28:28 +00:00
gl-shaders.c gl-shaders: Don't attempt to set unicolor when it's not valid 2023-01-16 17:47:30 +00:00
meson.build gl-renderer: implement 3 x 1D LUT color pre-curve 2021-06-21 14:36:33 +00:00
vertex.glsl gl-renderer: Use highest precision for vertex shaders 2023-02-02 21:46:06 +00:00