weston/libweston/renderer-gl
Pekka Paalanen 4d5b2f3410 gl-renderer: add shader bit input_is_premult
Add a new shader requirements bit input_is_premult which says whether
the texture sampling results in premultiplied alpha or not. Currently
this can be deduced fully from the shader texture variant, but in the
future there might a protocol extension to explicitly control it. Hence
the need for a new bit.

yuva2rgba() is changed to produce straight alpha always. This makes
sample_input_texture() sometimes produce straight or premultiplied
alpha. The input_is_premult bit needs to match sample_input_texture()
behavior. Doing this should save three multiplications in the shader for
straight alpha formats.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-06-21 14:36:33 +00:00
..
egl-glue.c gl-renderer: Move EGL display creation to egl-glue.c 2020-02-18 18:11:26 +13:00
fragment.glsl gl-renderer: add shader bit input_is_premult 2021-06-21 14:36:33 +00:00
gl-renderer-internal.h gl-renderer: add shader bit input_is_premult 2021-06-21 14:36:33 +00:00
gl-renderer.c gl-renderer: add shader bit input_is_premult 2021-06-21 14:36:33 +00:00
gl-renderer.h gl-renderer: Replace pbuffer-create args with struct 2020-03-20 15:25:24 +00:00
gl-shaders.c gl-renderer: add shader bit input_is_premult 2021-06-21 14:36:33 +00:00
meson.build gl-renderer: rewrite fragment shaders 2021-02-25 13:16:02 +02:00
vertex.glsl gl-renderer: move vertex shader into new file 2021-02-25 13:16:02 +02:00