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shell_surface_update_layer() is the thing which moves our views around into layers. Since we want to keep an invariant that a view is mapped if it is on a layer, and unmapped if it is not on a layer, handle mapping along with the layer moves. Signed-off-by: Daniel Stone <daniels@collabora.com> |
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| .. | ||
| input-panel.c | ||
| meson.build | ||
| shell.c | ||
| shell.h | ||