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We seem to initialize the uniform with -1 so check against as the test branch will actually try to use the supplied matrix (although it is zero in this case). Signed-off-by: Marius Vlad <marius.vlad@collabora.com> |
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| .. | ||
| egl-glue.c | ||
| fragment.glsl | ||
| gl-renderer-internal.h | ||
| gl-renderer.c | ||
| gl-renderer.h | ||
| gl-shader-config-color-transformation.c | ||
| gl-shaders.c | ||
| gl-utils.c | ||
| meson.build | ||
| vertex.glsl | ||