weston/include/libweston/linalg-3.h
Leandro Ribeiro 3de7c52942 libweston: collapse CVD correction into single matrix multiplication
CVD correction is composed by a linear transformation, so we should be
able to collapse it into a single matrix multiplication:

Y = M * X

Where Y is the result, X is the original color, and M is the CVD
correction matrix.

As we need to perform CVD correction for every pixel, this can be
beneficial for limited hardware.

In this patch we do that, updating the libweston core code and also the
GL-renderer and its fragment shader.

Suggested-by: Christopher Healy <healych@amazon.com>
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
2026-01-22 18:24:29 +00:00

259 lines
6.3 KiB
C

/*
* Copyright 2025 Collabora, Ltd.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#pragma once
#ifdef __cplusplus
extern "C" {
#endif
#include <stdbool.h>
#include <stddef.h>
#include <math.h>
#include <libweston/linalg-types.h>
/* ================= 3-vectors and 3x3 matrices ============== */
/** Construct a column vector from elements */
#define WESTON_VEC3F(x, y, z) ((struct weston_vec3f){ .el = { (x), (y), (z) }})
/** Construct the [0, 0, 0]^T vector */
#define WESTON_VEC3F_ZERO ((struct weston_vec3f){ .el = {}})
/** Construct matrix from elements a{row}{column} */
#define WESTON_MAT3F(a00, a01, a02, \
a10, a11, a12, \
a20, a21, a22) \
((struct weston_mat3f){ .colmaj = { \
a00, a10, a20, \
a01, a11, a21, \
a02, a12, a22, \
}})
/** Construct the identity 3x3 matrix */
#define WESTON_MAT3F_IDENTITY \
((struct weston_mat3f){ .colmaj = { \
1.0f, 0.0f, 0.0f, \
0.0f, 1.0f, 0.0f, \
0.0f, 0.0f, 1.0f, \
}})
/** Construct a diagonal matrix */
static inline struct weston_mat3f
weston_m3f_diag(struct weston_vec3f d)
{
return WESTON_MAT3F(
d.x, 0.0f, 0.0f,
0.0f, d.y, 0.0f,
0.0f, 0.0f, d.z);
}
/** Copy the top-left 3x3 from 4x4 */
static inline struct weston_mat3f
weston_m3f_from_m4f_xyz(struct weston_mat4f M)
{
return WESTON_MAT3F(
M.col[0].el[0], M.col[1].el[0], M.col[2].el[0],
M.col[0].el[1], M.col[1].el[1], M.col[2].el[1],
M.col[0].el[2], M.col[1].el[2], M.col[2].el[2]
);
}
/** Drop w from vec4f */
static inline struct weston_vec3f
weston_v3f_from_v4f_xyz(struct weston_vec4f v)
{
return WESTON_VEC3F(v.x, v.y, v.z);
}
/** 3-vector dot product */
static inline float
weston_v3f_dot_v3f(struct weston_vec3f a, struct weston_vec3f b)
{
return a.x * b.x + a.y * b.y + a.z * b.z;
}
/**
* Convert an array of vec3f into planar format
*
* Takes an array of RGB triplets and converts it into a planar format where all R
* values come first, then all G values, then all B values.
*
* \param planar The destination array for planar data, must have space for 3 * len floats
* \param arr Array of RGB triplets as vec3f structs
* \param len Number of RGB triplets in the array
*/
static inline void
weston_v3f_array_to_planar(float *planar, const struct weston_vec3f *arr, size_t len)
{
size_t i;
for (i = 0; i < len; i++) {
planar[i ] = arr[i].r;
planar[i + len] = arr[i].g;
planar[i + 2 * len] = arr[i].b;
}
}
/** Clamp each element to the range [a, b], replacing NaN with a. */
static inline struct weston_vec3f
weston_v3f_clamp(struct weston_vec3f v, float a, float b)
{
return WESTON_VEC3F(v.x >= a ? (v.x <= b ? v.x : b) : a,
v.y >= a ? (v.y <= b ? v.y : b) : a,
v.z >= a ? (v.z <= b ? v.z : b) : a);
}
/** Element-wise vector subtraction a - b */
static inline struct weston_vec3f
weston_v3f_sub_v3f(struct weston_vec3f a, struct weston_vec3f b)
{
return WESTON_VEC3F(a.x - b.x,
a.y - b.y,
a.z - b.z);
}
/** Element-wise vector sum a + b */
static inline struct weston_vec3f
weston_v3f_add_v3f(struct weston_vec3f a, struct weston_vec3f b)
{
return WESTON_VEC3F(a.x + b.x,
a.y + b.y,
a.z + b.z);
}
/**
* Matrix infinity-norm
*
* http://www.netlib.org/lapack/lug/node75.html
*/
static inline float
weston_m3f_inf_norm(struct weston_mat3f M)
{
unsigned row;
double infnorm = -1.0;
for (row = 0; row < 3; row++) {
unsigned col;
double sum = 0.0;
for (col = 0; col < 3; col++)
sum += fabsf(M.col[col].el[row]);
if (infnorm < sum)
infnorm = sum;
}
return infnorm;
}
/** Transpose 3x3 matrix */
static inline struct weston_mat3f
weston_m3f_transpose(struct weston_mat3f M)
{
struct weston_mat3f R;
unsigned i, j;
for (i = 0; i < 3; i++)
for (j = 0; j < 3; j++)
R.col[j].el[i] = M.col[i].el[j];
return R;
}
/** Matrix-vector multiplication A * b */
static inline struct weston_vec3f
weston_m3f_mul_v3f(struct weston_mat3f A, struct weston_vec3f b)
{
struct weston_vec3f result;
unsigned r;
for (r = 0; r < 3; r++) {
struct weston_vec3f row =
WESTON_VEC3F(A.col[0].el[r], A.col[1].el[r], A.col[2].el[r]);
result.el[r] = weston_v3f_dot_v3f(row, b);
}
return result;
}
/** Matrix multiplication A * B */
static inline struct weston_mat3f
weston_m3f_mul_m3f(struct weston_mat3f A, struct weston_mat3f B)
{
struct weston_mat3f result;
unsigned c;
for (c = 0; c < 3; c++)
result.col[c] = weston_m3f_mul_v3f(A, B.col[c]);
return result;
}
/** Element-wise matrix addition A + B */
static inline struct weston_mat3f
weston_m3f_add_m3f(struct weston_mat3f A, struct weston_mat3f B)
{
struct weston_mat3f R;
unsigned i;
for (i = 0; i < 3 * 3; i++)
R.colmaj[i] = A.colmaj[i] + B.colmaj[i];
return R;
}
/** Element-wise matrix subtraction A - B */
static inline struct weston_mat3f
weston_m3f_sub_m3f(struct weston_mat3f A, struct weston_mat3f B)
{
struct weston_mat3f R;
unsigned i;
for (i = 0; i < 3 * 3; i++)
R.colmaj[i] = A.colmaj[i] - B.colmaj[i];
return R;
}
/** Element-wise scalar multiplication */
static inline struct weston_mat3f
weston_m3f_mul_scalar(struct weston_mat3f M, float scalar)
{
struct weston_mat3f R;
unsigned i;
for (i = 0; i < 3 * 3; i++)
R.colmaj[i] = scalar * M.colmaj[i];
return R;
}
bool
weston_m3f_invert(struct weston_mat3f *out, struct weston_mat3f M);
#ifdef __cplusplus
}
#endif