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The Android backend provides basic EGL/GLES2 graphics, where everything is always composited. Overlays are not used. Input is stubbed, therefore there is no input yet. This adds the first C++ source file into Weston compositor. The Android gralloc and fb HAL glue code to the Android EGL library is in C++, and there is no way to access it from plain C. We have a simple wrapper to the required C++ class API. Android forces the C++ file name extension to .cpp. The android backend is compiled by default. However, all Android specific calls are protected with #ifdef ANDROID, so it will build also without Android headers. The binary produced without the Android build system is useless, but allows build-testing generic Weston changes. Therefore the android backend is not installed. Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com> |
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| clients | ||
| data | ||
| protocol | ||
| shared | ||
| src | ||
| tests | ||
| wcap | ||
| .gitignore | ||
| autogen.sh | ||
| configure.ac | ||
| COPYING | ||
| Makefile.am | ||
| README | ||
| weston.ini | ||
Wayland Demos This repository contains a few demos application for the Wayland project. There's a sample compositor that can run on KMS, under X11 or under another Wayland compositor and there's a handful of simple clients that demonstrate various aspects of Wayland: