weston/libweston/renderer-gl
Daniel Stone d46135705e gl-renderer: Fix memory leak for mixed opaque/blended views
transform_damage() returns an allocated set of quads; if a surface had
both opaque and blended regions, we were overwriting the
previously-allocated set of quads for the blended region.

Luckily, transform_damage() doesn't need to be called twice anyway, so
we can fix this by only calling it once in the first case.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2026-04-01 08:01:44 +03:00
..
egl-glue.c gl-renderer: add function to query supported rendering formats 2025-09-02 13:34:00 +00:00
fragment.glsl compositor: add grayscale output color effect 2026-03-04 13:11:56 -03:00
gl-renderer-internal.h compositor: add grayscale output color effect 2026-03-04 13:11:56 -03:00
gl-renderer.c gl-renderer: Fix memory leak for mixed opaque/blended views 2026-04-01 08:01:44 +03:00
gl-renderer.h gl-renderer: add function to query supported rendering formats 2025-09-02 13:34:00 +00:00
gl-shader-config-color-transformation.c compositor: add grayscale output color effect 2026-03-04 13:11:56 -03:00
gl-shaders.c compositor: add grayscale output color effect 2026-03-04 13:11:56 -03:00
gl-utils.c gl-renderer: Disable texture validity checks by default 2026-02-13 17:04:05 +00:00
meson.build gl-renderer: Move utilities to new file gl-utils.c 2025-02-06 08:42:56 +00:00
vertex.glsl gl-renderer: Remove sub-mesh wireframe coloring 2024-07-04 14:15:04 +00:00