mirror of
https://gitlab.freedesktop.org/wayland/weston.git
synced 2026-05-31 06:28:18 +02:00
transform_damage() returns an allocated set of quads; if a surface had both opaque and blended regions, we were overwriting the previously-allocated set of quads for the blended region. Luckily, transform_damage() doesn't need to be called twice anyway, so we can fix this by only calling it once in the first case. Signed-off-by: Daniel Stone <daniels@collabora.com> |
||
|---|---|---|
| .. | ||
| egl-glue.c | ||
| fragment.glsl | ||
| gl-renderer-internal.h | ||
| gl-renderer.c | ||
| gl-renderer.h | ||
| gl-shader-config-color-transformation.c | ||
| gl-shaders.c | ||
| gl-utils.c | ||
| meson.build | ||
| vertex.glsl | ||