weston/libweston/renderer-gl
Derek Foreman fb20fe9b03 compositor: Cache filtering decision in paint node
Instead of basing this on simple checks, we can test the matrix. This
should result in more opportunistically picking fast nearest neighbour
filtering when it won't result in visible distortion.

For now we only use this in the gl renderer, as paint nodes aren't
plumbed into the pixman renderer yet.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-11-25 08:29:05 -06:00
..
egl-glue.c gl_renderer: log EGL features 2022-05-18 14:18:53 +03:00
fragment.glsl gl-renderer: add matrix 2022-09-28 10:28:28 +00:00
gl-renderer-internal.h gl-renderer: add matrix 2022-09-28 10:28:28 +00:00
gl-renderer.c compositor: Cache filtering decision in paint node 2022-11-25 08:29:05 -06:00
gl-renderer.h gl-renderer: pass initial output area explicitly 2022-09-23 12:42:05 +00:00
gl-shader-config-color-transformation.c gl-renderer: add matrix 2022-09-28 10:28:28 +00:00
gl-shaders.c gl-renderer: add matrix 2022-09-28 10:28:28 +00:00
meson.build gl-renderer: implement 3 x 1D LUT color pre-curve 2021-06-21 14:36:33 +00:00
vertex.glsl gl-renderer: move vertex shader into new file 2021-02-25 13:16:02 +02:00