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When the 1st frame of the X11 backend is rendered by the GL renderer, an invalid call to glBindTexture() with a target of 0 is emitted. This is because the border status of the window renderbuffers are flagged dirty while the border status of the output state is not. This commit ensures that the output state and the renderbuffers border status are dirty by default. It also enforces the creation of output border textures even though no valid data have (yet) been passed, in which case the textures are filled with transparent pixels. Signed-off-by: Loïc Molinari <loic.molinari@collabora.com> |
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| .. | ||
| egl-glue.c | ||
| fragment.glsl | ||
| gl-renderer-internal.h | ||
| gl-renderer.c | ||
| gl-renderer.h | ||
| gl-shader-config-color-transformation.c | ||
| gl-shaders.c | ||
| gl-utils.c | ||
| meson.build | ||
| vertex.glsl | ||